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Re-Noobed Class Advice?
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<blockquote data-quote="rgoodbb" data-source="post: 7017520" data-attributes="member: 6801229"><p>While it is true that some classes have been branded weaker than others. I think it is fair to say that the majority of this <em>weakness</em> refers to the combat portion of things only. If that’s all you are interested in, fair play, and take that advice. I have no issue of you being warned of it. </p><p></p><p>Combat however, is only one of the three pillars of adventure that D&D is based around, and in my opinion, the least interesting. Don’t get me wrong, I still really enjoy combat, but the interesting thing I have found out about me, is the more I play, the more that Exploration and Social Interaction have become more important to me and also to the folks I play with.</p><p></p><p>Now. I have played alongside a Beast Master Ranger and she adored her pet and loved playing her character and I would not want her to not play that. I have also played with a 4 Elements Monk who had a <em>blast</em> (sorry) being the last air-bender. And while I have not seen the Wild Sorcerer in play yet, I have two experienced fellow players who want to play it as their next PC for the wackiness of it.</p><p></p><p>The key here is enjoyment. If you get this purely from combat, great. (BTW, none of those players felt horrendously weak in combat either). They maybe did less damage than others but it did not put them off their own characters one bit. As I said, the key is enjoyment and what pillar/s stimulates you.</p><p></p><p>In my opinion, the Beast Master <em>may</em> offer more opportunity in flavour than the hunter, as <em>may</em> the Wild sorcerer over the Draconic, as <em>may</em> the 4 Elements Monk over the Open Hand. That is subjective of course.</p><p></p><p>It saddens me to see advice on weak PC’s from just one tier of play that might put new starters off the PC/concept they might wish to play. As long as they don’t feel outdone by their fellow players, it’s all good. </p><p></p><p>Sadly I have read enough posts about these weak classes that it has actually made me avoid wanting to play them or even consider them when rolling up a new PC, which is of course, now I think about it, quite silly. </p><p></p><p>Anyway Next PC: <strong>The Funky Monkey</strong>:</p><p>Multiclass 4EMonk/Beast Master Ranger with Kung-Fu Panda as their side kick!</p><p></p><p>That sounds groovy, interesting, and enjoyable and has great roleplaying flavour/potential in my mind. Not optimal combat-wise? Pfffff. I don’t give a monkeys! I’m having fun.</p><p></p><p>Whatever you decide to play, I hope you really enjoy it.</p></blockquote><p></p>
[QUOTE="rgoodbb, post: 7017520, member: 6801229"] While it is true that some classes have been branded weaker than others. I think it is fair to say that the majority of this [I]weakness[/I] refers to the combat portion of things only. If that’s all you are interested in, fair play, and take that advice. I have no issue of you being warned of it. Combat however, is only one of the three pillars of adventure that D&D is based around, and in my opinion, the least interesting. Don’t get me wrong, I still really enjoy combat, but the interesting thing I have found out about me, is the more I play, the more that Exploration and Social Interaction have become more important to me and also to the folks I play with. Now. I have played alongside a Beast Master Ranger and she adored her pet and loved playing her character and I would not want her to not play that. I have also played with a 4 Elements Monk who had a [I]blast[/I] (sorry) being the last air-bender. And while I have not seen the Wild Sorcerer in play yet, I have two experienced fellow players who want to play it as their next PC for the wackiness of it. The key here is enjoyment. If you get this purely from combat, great. (BTW, none of those players felt horrendously weak in combat either). They maybe did less damage than others but it did not put them off their own characters one bit. As I said, the key is enjoyment and what pillar/s stimulates you. In my opinion, the Beast Master [I]may[/I] offer more opportunity in flavour than the hunter, as [I]may[/I] the Wild sorcerer over the Draconic, as [I]may[/I] the 4 Elements Monk over the Open Hand. That is subjective of course. It saddens me to see advice on weak PC’s from just one tier of play that might put new starters off the PC/concept they might wish to play. As long as they don’t feel outdone by their fellow players, it’s all good. Sadly I have read enough posts about these weak classes that it has actually made me avoid wanting to play them or even consider them when rolling up a new PC, which is of course, now I think about it, quite silly. Anyway Next PC: [B]The Funky Monkey[/B]: Multiclass 4EMonk/Beast Master Ranger with Kung-Fu Panda as their side kick! That sounds groovy, interesting, and enjoyable and has great roleplaying flavour/potential in my mind. Not optimal combat-wise? Pfffff. I don’t give a monkeys! I’m having fun. Whatever you decide to play, I hope you really enjoy it. [/QUOTE]
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