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Re-Noobed Class Advice?
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<blockquote data-quote="Tony Vargas" data-source="post: 7017567" data-attributes="member: 996"><p>The classes are prettymuch back to normal, 'normal' being roughly centered on 2e AD&D. </p><p></p><p>Spellcasting is no longer a matter of /either/ preparing spells into slots on a 1:1 basis or casting spells known spontaneously using slots. Instead, the classes that prepare spells /also/ cast them spontaneously using their slots. Best of both worlds. In addition, most caster get at-will cantrips, including combat-effective ones on par with basic weapon combat. So, best of three worlds. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>All classes get at least a taste of spellcasting, too. Even the barbarian has a sub-class that can use a few rituals.</p><p></p><p>Oh, right, rituals were a 4e thing that let you cast non-combat spells without consuming slots, at all. 5e has kept that as well. Best of four worlds, I guess. </p><p></p><p>The Ranger and Sorcerer are arguably not the most successful implementations, but it's more a matter of concept (or lack thereof). The Sorcerer's schtick in 3e, as you know, was spontaneous casting. Now everyone does that, so it was given some rather anemic-feeling (JMHO) implementation of meta-magic as it's thing.</p><p></p><p>Depending on how you felt about the fighter in 2e vs 3e you may find the 5e version delightful or mildly disappointing. It gets real multiple attacks/round again. </p><p></p><p>The Cleric isn't quite as wide-open as the specialty priest in 2e. The rogue retains Sneak Attack from 3e and makes it more broadly applicable - and brings back an echo of the 1e Assassin as a sub-class. </p><p></p><p>The Paladin has been branched out from just LG. </p><p></p><p>The Bard is much-improved, though. It's a full caster, 9th level spells and everything though limited by spells known rather than prepped, and adequate healer/buffer and can be very good at skills or modestly good at weapons.</p><p></p><p>The Druid was my favorite 1e class, and it became broken in 3e and was dismembered in 4e, the 5e version is back to the classic vision, shape-changing, spellcasting, healling/buffing, call lightning, it's all there. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The 3e PrCs, the Eldritch Knight and Arcane Trickster are also back as sub-classes.</p><p></p><p>The Warlock is a little like the 4e version as well as reflecting the original, so might be a tad unfamiliar, heck, depending on when you left 3e, you might have missed it. In 3e it's schtick was at-will casting, and now prettymuch everyone has that, so instead it's got short-rest (1hr) recharge casting, prettymuch to itself.</p><p></p><p>The Artificer and Psionics have each gotten a full-class UA treatment. The latter as the 'Mystic' which is pretty different from any prior version of Psionics.</p><p></p><p>Other classes not in the 3e PH1 were left out. So no Scout or Knight (though they've each gotten a UA treatment as a sub-class) or Beguiler or Factotum or whatever...</p><p></p><p> The Ranger was the only class 'revised,' and isn't much worth a look whether you never cared for it or were a big fan (anything in between, it's up to you which version you like). ;P</p><p></p><p>As I intimated above, as a fan of the 1e Druid, I find the 5e version the truest to it I've seen, 2e version not excepted.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7017567, member: 996"] The classes are prettymuch back to normal, 'normal' being roughly centered on 2e AD&D. Spellcasting is no longer a matter of /either/ preparing spells into slots on a 1:1 basis or casting spells known spontaneously using slots. Instead, the classes that prepare spells /also/ cast them spontaneously using their slots. Best of both worlds. In addition, most caster get at-will cantrips, including combat-effective ones on par with basic weapon combat. So, best of three worlds. ;) All classes get at least a taste of spellcasting, too. Even the barbarian has a sub-class that can use a few rituals. Oh, right, rituals were a 4e thing that let you cast non-combat spells without consuming slots, at all. 5e has kept that as well. Best of four worlds, I guess. The Ranger and Sorcerer are arguably not the most successful implementations, but it's more a matter of concept (or lack thereof). The Sorcerer's schtick in 3e, as you know, was spontaneous casting. Now everyone does that, so it was given some rather anemic-feeling (JMHO) implementation of meta-magic as it's thing. Depending on how you felt about the fighter in 2e vs 3e you may find the 5e version delightful or mildly disappointing. It gets real multiple attacks/round again. The Cleric isn't quite as wide-open as the specialty priest in 2e. The rogue retains Sneak Attack from 3e and makes it more broadly applicable - and brings back an echo of the 1e Assassin as a sub-class. The Paladin has been branched out from just LG. The Bard is much-improved, though. It's a full caster, 9th level spells and everything though limited by spells known rather than prepped, and adequate healer/buffer and can be very good at skills or modestly good at weapons. The Druid was my favorite 1e class, and it became broken in 3e and was dismembered in 4e, the 5e version is back to the classic vision, shape-changing, spellcasting, healling/buffing, call lightning, it's all there. :) The 3e PrCs, the Eldritch Knight and Arcane Trickster are also back as sub-classes. The Warlock is a little like the 4e version as well as reflecting the original, so might be a tad unfamiliar, heck, depending on when you left 3e, you might have missed it. In 3e it's schtick was at-will casting, and now prettymuch everyone has that, so instead it's got short-rest (1hr) recharge casting, prettymuch to itself. The Artificer and Psionics have each gotten a full-class UA treatment. The latter as the 'Mystic' which is pretty different from any prior version of Psionics. Other classes not in the 3e PH1 were left out. So no Scout or Knight (though they've each gotten a UA treatment as a sub-class) or Beguiler or Factotum or whatever... The Ranger was the only class 'revised,' and isn't much worth a look whether you never cared for it or were a big fan (anything in between, it's up to you which version you like). ;P As I intimated above, as a fan of the 1e Druid, I find the 5e version the truest to it I've seen, 2e version not excepted. [/QUOTE]
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