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[re-opened for recruiting] Generic low-level fun (3.5)
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<blockquote data-quote="Rhun" data-source="post: 3429808" data-attributes="member: 29098"><p><strong>In Progress:</strong></p><p></p><p>Avaxasir "Zazz" Nightwind</p><p></p><p>Avaxasir Nightwind, or Zazz as his friends call him, is not your typical elf. He is rude, crude, and can be quite the troublemaker. He was forced away from his forest home by the others of his clan, as they found his behavior too "un-elflike." Zazz just shrugged and travelled to the city, where he began working as a sneak and thief to get by.</p><p></p><p>Zazz is muscular for an elf, but still possessed of his race's grace and agility. He is fair skinned, with long raven-black hair worn in a poney-tail. Jet black eyes peer out from what would be an attractive face...if not for the jagged scar across the right cheek. Zazz dresses in dark colors, greys and blacks, to help camouflage himself when he is hiding.</p><p></p><p></p><p>[code]</p><p>[b]Neutral Elf Male[/b]</p><p>Rogue 2 </p><p>XPs: 1000</p><p></p><p>[b]Stats[/b]</p><p>Str 12 (+1) (4 points)</p><p>Dex 18 (+4) (10 points, +2 racial)</p><p>Con 12 (+1) (6 points, -2 racial)</p><p>Int 14 (+2) (6 points)</p><p>Wis 10 (+0) (2 points)</p><p>Cha 08 (-1) (0 points)</p><p></p><p>[b]General[/b]</p><p>HP: 14</p><p>[size=1]Updated as per Fixed Hit Point variant, + free [i]Toughness[/i] feat.[/size]</p><p>AC: 17 (10 base + 4 dex + 3 armor)</p><p>Initiative: +4</p><p>Move: 30’</p><p></p><p></p><p>[b]Combat[/b]</p><p>BAB: +1[size=1]</p><p>Melee: +1 </p><p>Ranged: +5</p><p></p><p> Rapier, melee +6 (1d6+1/18-20)</p><p> Dagger, thrown +5 (1d4+1/19-20)</p><p> Dagger, melee +5 (1d4+1/19-20)</p><p> Mace, light +5 (1d6+1/x2)[/size]</p><p></p><p>[b]Saves:[/b][size=1]</p><p>Fort: +1 (0 base + 1 con)</p><p>Ref: +7 (3 base + 4 dex)</p><p>Wil: +0 (0 base + 0 wis)</p><p>Immune to magic [i]Sleep[/i] effects</p><p>+2 racial save bonus against enchantment spells/effects[/size]</p><p></p><p>[b]Skills:[/b][size=1]</p><p>Appraise +4 (2 ranks, +2 int)</p><p>Balance +11 (5 ranks, +4 dex, +2 synergy)</p><p>Bluff -1 (2 ranks, -1 cha)</p><p>Climb +7 (2 ranks, +4 dex)</p><p>Disable Device +9 (5 ranks, +2 int, +2 equipment)</p><p>Escape Artist +5 (1 rank, +4 dex)</p><p>Hide +10 (4 ranks, +4 dex, +2 equipment)</p><p>Jump +7 (5 ranks, +2 synergy)</p><p>Listen +2 (2 ranks, +0 wis, +2 racial)</p><p>Move Silently +10 (4 ranks, +4 dex, +2 equipment)</p><p>Open Lock +11 (5 ranks, +4 dex, +2 equipment)</p><p>Search +6 (2 ranks, +2 int, +2 racial)</p><p>Sense Motive +2 (2 ranks, +0 wis)</p><p>Sleight of Hand +6 (2 ranks, +4 dex)</p><p>Spot +4 (2 ranks, +0 wis, +2 racial)</p><p>Tumble +11 (5 ranks, +4 dex, +2 synergy)</p><p>[/size]</p><p></p><p>[b]Languages:[/b][size=1]</p><p>- Common</p><p>- Elven</p><p>- Draconic</p><p>- Goblin[/size]</p><p></p><p>[b]Feats:[/b][size=1]</p><p>- Weapon Finesse</p><p>- Toughness (free)[/size]</p><p></p><p>[b]Class Features:[/b][size=1]</p><p>- Sneak Attack +1d6</p><p>- Trapfinding</p><p>- Evasion[/size]</p><p></p><p></p><p>[b]Racial Features:[/b][size=1]</p><p>- Medium size</p><p>- Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. </p><p>- Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.</p><p>- +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.[/size]</p><p></p><p>[b]Arms, Armor and Equipment:[/b][size=1]</p><p>Studded leather (masterwork) 175gp 20lb</p><p>Rapier, masterwork 320gp 2lb</p><p>Light Mace 5gp 4lb</p><p>2 daggers 4gp 2lb</p><p>1 dagger (cold iron) 4gp 1lb</p><p>1 dagger (silver) 22gp 1lb</p><p>Thieves' tools (masterwork) 100gp 2lb</p><p>Thieves' Cloak (masterwork tool) 50gp Worn</p><p>Thieves' Boots (masterwork tool) 50gp Worn</p><p>Traveler’s Clothing 1gp Worn</p><p>- 4pp, 10gp (hidden pockets) - 0.14lb</p><p>Backpack 2gp 2lb</p><p>- Blanket, winter 5sp 3lb</p><p>- Everburning Torch 110gp 1lb</p><p>- Sacks, 2 2sp 1lb</p><p>Pouch, belt 1gp 0.5lb</p><p>- Chalk, 3 pieces 3cp -----</p><p>- Flint & steel 1gp -----</p><p>- 2 potions, [i]cure light wounds[/i] 100gp -----</p><p>- 4gp, 2sp, 7cp - 0.13lb</p><p> </p><p></p><p>Encumberance: [b]Light[/b] < 40lb </p><p>[/size]</p><p>[/code]</p></blockquote><p></p>
[QUOTE="Rhun, post: 3429808, member: 29098"] [b]In Progress:[/b] Avaxasir "Zazz" Nightwind Avaxasir Nightwind, or Zazz as his friends call him, is not your typical elf. He is rude, crude, and can be quite the troublemaker. He was forced away from his forest home by the others of his clan, as they found his behavior too "un-elflike." Zazz just shrugged and travelled to the city, where he began working as a sneak and thief to get by. Zazz is muscular for an elf, but still possessed of his race's grace and agility. He is fair skinned, with long raven-black hair worn in a poney-tail. Jet black eyes peer out from what would be an attractive face...if not for the jagged scar across the right cheek. Zazz dresses in dark colors, greys and blacks, to help camouflage himself when he is hiding. [code] [b]Neutral Elf Male[/b] Rogue 2 XPs: 1000 [b]Stats[/b] Str 12 (+1) (4 points) Dex 18 (+4) (10 points, +2 racial) Con 12 (+1) (6 points, -2 racial) Int 14 (+2) (6 points) Wis 10 (+0) (2 points) Cha 08 (-1) (0 points) [b]General[/b] HP: 14 [size=1]Updated as per Fixed Hit Point variant, + free [i]Toughness[/i] feat.[/size] AC: 17 (10 base + 4 dex + 3 armor) Initiative: +4 Move: 30’ [b]Combat[/b] BAB: +1[size=1] Melee: +1 Ranged: +5 Rapier, melee +6 (1d6+1/18-20) Dagger, thrown +5 (1d4+1/19-20) Dagger, melee +5 (1d4+1/19-20) Mace, light +5 (1d6+1/x2)[/size] [b]Saves:[/b][size=1] Fort: +1 (0 base + 1 con) Ref: +7 (3 base + 4 dex) Wil: +0 (0 base + 0 wis) Immune to magic [i]Sleep[/i] effects +2 racial save bonus against enchantment spells/effects[/size] [b]Skills:[/b][size=1] Appraise +4 (2 ranks, +2 int) Balance +11 (5 ranks, +4 dex, +2 synergy) Bluff -1 (2 ranks, -1 cha) Climb +7 (2 ranks, +4 dex) Disable Device +9 (5 ranks, +2 int, +2 equipment) Escape Artist +5 (1 rank, +4 dex) Hide +10 (4 ranks, +4 dex, +2 equipment) Jump +7 (5 ranks, +2 synergy) Listen +2 (2 ranks, +0 wis, +2 racial) Move Silently +10 (4 ranks, +4 dex, +2 equipment) Open Lock +11 (5 ranks, +4 dex, +2 equipment) Search +6 (2 ranks, +2 int, +2 racial) Sense Motive +2 (2 ranks, +0 wis) Sleight of Hand +6 (2 ranks, +4 dex) Spot +4 (2 ranks, +0 wis, +2 racial) Tumble +11 (5 ranks, +4 dex, +2 synergy) [/size] [b]Languages:[/b][size=1] - Common - Elven - Draconic - Goblin[/size] [b]Feats:[/b][size=1] - Weapon Finesse - Toughness (free)[/size] [b]Class Features:[/b][size=1] - Sneak Attack +1d6 - Trapfinding - Evasion[/size] [b]Racial Features:[/b][size=1] - Medium size - Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. - Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. - +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.[/size] [b]Arms, Armor and Equipment:[/b][size=1] Studded leather (masterwork) 175gp 20lb Rapier, masterwork 320gp 2lb Light Mace 5gp 4lb 2 daggers 4gp 2lb 1 dagger (cold iron) 4gp 1lb 1 dagger (silver) 22gp 1lb Thieves' tools (masterwork) 100gp 2lb Thieves' Cloak (masterwork tool) 50gp Worn Thieves' Boots (masterwork tool) 50gp Worn Traveler’s Clothing 1gp Worn - 4pp, 10gp (hidden pockets) - 0.14lb Backpack 2gp 2lb - Blanket, winter 5sp 3lb - Everburning Torch 110gp 1lb - Sacks, 2 2sp 1lb Pouch, belt 1gp 0.5lb - Chalk, 3 pieces 3cp ----- - Flint & steel 1gp ----- - 2 potions, [i]cure light wounds[/i] 100gp ----- - 4gp, 2sp, 7cp - 0.13lb Encumberance: [b]Light[/b] < 40lb [/size] [/code] [/QUOTE]
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[re-opened for recruiting] Generic low-level fun (3.5)
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