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[re-opened for recruiting] Generic low-level fun (3.5)
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<blockquote data-quote="Ty" data-source="post: 3433205" data-attributes="member: 16824"><p><strong>Proposed Character: Hugo</strong></p><p></p><p>Here's my proposed character, sorry for the choice of class as it appears I'm making the second proposed roguey-type.</p><p></p><p>[sblock] </p><p>Hugo Braegenkeil</p><p>Neutral Good Dwarf Rogue 1 / Fighter 1</p><p></p><p>Strength: 16 (+3) - (10 points)</p><p>Dexterity: 14 (+2) - (6 points)</p><p>Constitution: 16 (+3) - (6 points, +2 racial)</p><p>Intelligence: 12 (+1) - (4 points)</p><p>Wisdom: 8 (-1) - (0 points)</p><p>Charisma: 8 (-1) - (2 points, -2 racial)</p><p></p><p>Hit Points (Current/MAX): 20 / 20 (3+9+8)</p><p>Initiative: +2</p><p>Speed: 30ft base.</p><p></p><p>Armor Class: 17 ( 14 flat-footed, 12 touch)</p><p> Armor: Masterwork Chain Shirt +4</p><p> Shield: Masterwork Buckler +1</p><p> Dexterity: +2</p><p></p><p>Base Attack Bonus: +1</p><p></p><p>Weapons:</p><p>- Masterwork Dwarven Waraxe: +5 melee (1d10+3, 20/x3)</p><p>- Light Crossbow: +3 ranged (1d8, 19-20/x2, 20)</p><p></p><p></p><p>Saving Throws: </p><p>- Fortitude +5</p><p>- Reflex +4</p><p>- Will -1</p><p></p><p></p><p>Feats: </p><p>- (Free) Toughness</p><p>- 1st - Nimble Fingers</p><p>- F(1) – Combat Expertise</p><p></p><p></p><p>Skills (ranks+ability+other): </p><p></p><p>Appraise +5/+7* (4+1+0/2)</p><p>Climb +3 (3+3-3)</p><p>Decipher Script +5 (4+1+0)</p><p>Disable Device +8 (4+2+2) </p><p>Listen +3 (4-1+0)</p><p>Open Lock +10 (4+2+4) - MW Thieves Tools</p><p>Search +5/+7* (4+1+0/2)</p><p>Sleight of Hand +3 (4+2-3)</p><p>Spot +3 (4-1+0)</p><p>Tumble +3 (4+2-3)</p><p> * indicates checks with respect to stone or metal.</p><p></p><p>Armor Check Penalty: -1</p><p>Weight Load Penalty: -3</p><p></p><p>Languages: </p><p>- Common</p><p>- Dwarven</p><p>- Goblin</p><p></p><p>Racial Abilities:</p><p>- Base speed 20 ft (no reduction in medium or heavy armors).</p><p>- Darkvision 60ft.</p><p>- Stonecunning: +2 racial bonus on Search checks to notice unusual stonework. </p><p>- Weapon Familiarity: Dwarven waraxe and dwarven urgosh are treated as martial weapons.</p><p>- Stability: +4 on ability checks made to resist bull rush or trip attempts when standing on the ground.</p><p>- +2 racial bonus on poison saving throws.</p><p>- +2 racial bonus on saving saving throws versus spells and spell-like abilities.</p><p>- +1 racial bonus on attacks versus orcs and goblinoids.</p><p>- +4 dodge bonus to AC against giants.</p><p>- +2 racial bonus on appraise checks related to stone or metal items.</p><p>- +2 racial bonus on Craft checks related to stone or metal.</p><p>- Favored Class: Fighter</p><p></p><p>Class Abilites:</p><p>- Sneak Attack +1d6</p><p>- Trapfinding</p><p></p><p>Equipment: </p><p>Masterwork Chain Shirt </p><p>Masterwork Buckler</p><p>Explorer’s outfit</p><p>Backpack</p><p>Bedroll</p><p>50ft Hemp Rope</p><p>Sack</p><p>Torches (4)</p><p>Day of Trail Rations (8)</p><p>Flint and Steel</p><p>Crowbar</p><p>Waterskin (2)</p><p>Sunrod (2)</p><p>Tanglefoot Bag (1)</p><p>Tindertwig (4)</p><p>Masterwork Thieves Tools</p><p>Cigars (20)</p><p></p><p>Total Weight: 104.5</p><p>Load: Medium</p><p></p><p></p><p>Wealth: </p><p>- 28gp</p><p>- 2sp</p><p>- 6cp</p><p></p><p>XP: 1000</p><p></p><p>Description:</p><p></p><p>To many people, Hugo looks physically identical to most other dwarves save his sense of “style” in dress. He stands 4’2 ¾” (mind the ¾ inch) and is nearly feet across at the shoulders. Hugo is fond of his worn leather wide-brimmed hat and “professional explorer’s attire.” Hugo constantly chomps on a smoldering cigar and has a tendency to talk without removing the stub from his mouth. Hugo’s low gravelly voice is filled with “colorful” dwarven expressions on the odd occasions when he mutters anything more than a grunt of acknowledgement. Hugo’s hair and beard are almost platinum blond and he is known to weave gold coins into his beard “for savin’.” </p><p></p><p>Background:</p><p></p><p>Hugo grew up the third son of a relatively poor locksmith. As a child, his mother chided him for his consistency in getting into trouble and blamed his “gnomish curiosity” as a curse from his father’s side of the family. Growing up the son of a locksmith, Hugo took to the craft of his father but not out of any sense of responsibility to family tradition. Rather, Hugo’s natural inclination to “see the other side of a door/window/wall/any other obstruction” melded with the learned skills of his father’s trade in designing locks to keep other curious folk away from things meant to be unseen (and the understanding of how to circumvent these same locks).</p><p></p><p>Hugo took his skills and began adventuring to satisfy his inordinate curiosity. Along the way, he has continued to develop his skills in gaining access to things others don’t want publicly seen and has also learned the value of the axe when the owners of secrets decide that it’s best to deal with unwanted attention in violent means.</p><p></p><p>[/sblock]</p><p></p><p>Edited to include Encumbrances and more breakdowns of skill checks etc. on 4/3/07.</p></blockquote><p></p>
[QUOTE="Ty, post: 3433205, member: 16824"] [b]Proposed Character: Hugo[/b] Here's my proposed character, sorry for the choice of class as it appears I'm making the second proposed roguey-type. [sblock] Hugo Braegenkeil Neutral Good Dwarf Rogue 1 / Fighter 1 Strength: 16 (+3) - (10 points) Dexterity: 14 (+2) - (6 points) Constitution: 16 (+3) - (6 points, +2 racial) Intelligence: 12 (+1) - (4 points) Wisdom: 8 (-1) - (0 points) Charisma: 8 (-1) - (2 points, -2 racial) Hit Points (Current/MAX): 20 / 20 (3+9+8) Initiative: +2 Speed: 30ft base. Armor Class: 17 ( 14 flat-footed, 12 touch) Armor: Masterwork Chain Shirt +4 Shield: Masterwork Buckler +1 Dexterity: +2 Base Attack Bonus: +1 Weapons: - Masterwork Dwarven Waraxe: +5 melee (1d10+3, 20/x3) - Light Crossbow: +3 ranged (1d8, 19-20/x2, 20) Saving Throws: - Fortitude +5 - Reflex +4 - Will -1 Feats: - (Free) Toughness - 1st - Nimble Fingers - F(1) – Combat Expertise Skills (ranks+ability+other): Appraise +5/+7* (4+1+0/2) Climb +3 (3+3-3) Decipher Script +5 (4+1+0) Disable Device +8 (4+2+2) Listen +3 (4-1+0) Open Lock +10 (4+2+4) - MW Thieves Tools Search +5/+7* (4+1+0/2) Sleight of Hand +3 (4+2-3) Spot +3 (4-1+0) Tumble +3 (4+2-3) * indicates checks with respect to stone or metal. Armor Check Penalty: -1 Weight Load Penalty: -3 Languages: - Common - Dwarven - Goblin Racial Abilities: - Base speed 20 ft (no reduction in medium or heavy armors). - Darkvision 60ft. - Stonecunning: +2 racial bonus on Search checks to notice unusual stonework. - Weapon Familiarity: Dwarven waraxe and dwarven urgosh are treated as martial weapons. - Stability: +4 on ability checks made to resist bull rush or trip attempts when standing on the ground. - +2 racial bonus on poison saving throws. - +2 racial bonus on saving saving throws versus spells and spell-like abilities. - +1 racial bonus on attacks versus orcs and goblinoids. - +4 dodge bonus to AC against giants. - +2 racial bonus on appraise checks related to stone or metal items. - +2 racial bonus on Craft checks related to stone or metal. - Favored Class: Fighter Class Abilites: - Sneak Attack +1d6 - Trapfinding Equipment: Masterwork Chain Shirt Masterwork Buckler Explorer’s outfit Backpack Bedroll 50ft Hemp Rope Sack Torches (4) Day of Trail Rations (8) Flint and Steel Crowbar Waterskin (2) Sunrod (2) Tanglefoot Bag (1) Tindertwig (4) Masterwork Thieves Tools Cigars (20) Total Weight: 104.5 Load: Medium Wealth: - 28gp - 2sp - 6cp XP: 1000 Description: To many people, Hugo looks physically identical to most other dwarves save his sense of “style” in dress. He stands 4’2 ¾” (mind the ¾ inch) and is nearly feet across at the shoulders. Hugo is fond of his worn leather wide-brimmed hat and “professional explorer’s attire.” Hugo constantly chomps on a smoldering cigar and has a tendency to talk without removing the stub from his mouth. Hugo’s low gravelly voice is filled with “colorful” dwarven expressions on the odd occasions when he mutters anything more than a grunt of acknowledgement. Hugo’s hair and beard are almost platinum blond and he is known to weave gold coins into his beard “for savin’.” Background: Hugo grew up the third son of a relatively poor locksmith. As a child, his mother chided him for his consistency in getting into trouble and blamed his “gnomish curiosity” as a curse from his father’s side of the family. Growing up the son of a locksmith, Hugo took to the craft of his father but not out of any sense of responsibility to family tradition. Rather, Hugo’s natural inclination to “see the other side of a door/window/wall/any other obstruction” melded with the learned skills of his father’s trade in designing locks to keep other curious folk away from things meant to be unseen (and the understanding of how to circumvent these same locks). Hugo took his skills and began adventuring to satisfy his inordinate curiosity. Along the way, he has continued to develop his skills in gaining access to things others don’t want publicly seen and has also learned the value of the axe when the owners of secrets decide that it’s best to deal with unwanted attention in violent means. [/sblock] Edited to include Encumbrances and more breakdowns of skill checks etc. on 4/3/07. [/QUOTE]
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