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General Tabletop Discussion
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Re-opening discussion on multiple spell concentration.
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<blockquote data-quote="cooperjer" data-source="post: 7271371" data-attributes="member: 6862150"><p>The rule that I use for my home game and I enjoy is to allow all spell casting characters to choose a spell as their signature spell. This spell must be 2nd level or lower and not cause more than 1d6 damage per turn. This allows the obvious spells of Hex and Hunters Mark, but also allows Phantasmal Force. A spell caster can concentrate on their signature spell plus one of any other concentration spell if they wish. The rest of the rules on concentration apply, i.e. one Con save to keep the concentration spells up when damage occurs.</p><p></p><p>I use this with NPC by allowing clerics to keep Shield of Faith up and still cast Bane or Spirit Guardians. The PCs use this with Hex and Darkness. My sorcerous PC hasn't taken advantage of the house rule.</p></blockquote><p></p>
[QUOTE="cooperjer, post: 7271371, member: 6862150"] The rule that I use for my home game and I enjoy is to allow all spell casting characters to choose a spell as their signature spell. This spell must be 2nd level or lower and not cause more than 1d6 damage per turn. This allows the obvious spells of Hex and Hunters Mark, but also allows Phantasmal Force. A spell caster can concentrate on their signature spell plus one of any other concentration spell if they wish. The rest of the rules on concentration apply, i.e. one Con save to keep the concentration spells up when damage occurs. I use this with NPC by allowing clerics to keep Shield of Faith up and still cast Bane or Spirit Guardians. The PCs use this with Hex and Darkness. My sorcerous PC hasn't taken advantage of the house rule. [/QUOTE]
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General Tabletop Discussion
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Re-opening discussion on multiple spell concentration.
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