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General Tabletop Discussion
*Dungeons & Dragons
Re-opening discussion on multiple spell concentration.
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<blockquote data-quote="DEFCON 1" data-source="post: 7271406" data-attributes="member: 7006"><p>I don't think it should be a character-specific mechanic at all. So no class feature, no ability, no feat, none of that.</p><p></p><p>To my mind it's not a matter of restricting *A* character from concentrating on multiple things... it's restricting *the party* from having too many concentration effects going at one time. Because every additional spellcaster you have in a party exponentially expands the number of concentration buff spells and the like to be found across the PCs.</p><p></p><p>The real thing *I* would want to restrict is the total number of concentration spells <em>the party</em> can have going at any one time. Probably something like 3. No more than 3 concentration spells can be active in the group at any one time.</p><p></p><p>If you have a table of three players, one of which is a spellcaster and the other two are martial... having that ONE character concentrate on three different spells is not going to be that much of an issue. No more an issue that having a party of six characters, <em>three</em> of which are spellcasters, each of whom can only have one concentration spell active at a time. In both cases there are three different buff spells that can be active around the group.</p><p></p><p>The issue you'll run into if you make your rule about allowing a single PC to concentrate on more than one spell is when your party expands in size and you start getting more and more spellcasters. Suddenly, you find yourself running a group of eight players, six of which are casters of some type, and each of them takes whatever feature that allows for multiple concentration spells. Now you end up with like 10 to 12 buff spells active every combat <em>because they can</em>.</p><p></p><p>THAT'S what'll bite you in the ass. Not the one single caster PC in the group who is currently Blurred and wants to give Flying to their fighter, and then toss a Web. That lone caster can handle those three active spells. But woe be to you when you find your party with 9 or more buffs all running simultaneously in your party of 7+.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7271406, member: 7006"] I don't think it should be a character-specific mechanic at all. So no class feature, no ability, no feat, none of that. To my mind it's not a matter of restricting *A* character from concentrating on multiple things... it's restricting *the party* from having too many concentration effects going at one time. Because every additional spellcaster you have in a party exponentially expands the number of concentration buff spells and the like to be found across the PCs. The real thing *I* would want to restrict is the total number of concentration spells [I]the party[/I] can have going at any one time. Probably something like 3. No more than 3 concentration spells can be active in the group at any one time. If you have a table of three players, one of which is a spellcaster and the other two are martial... having that ONE character concentrate on three different spells is not going to be that much of an issue. No more an issue that having a party of six characters, [I]three[/I] of which are spellcasters, each of whom can only have one concentration spell active at a time. In both cases there are three different buff spells that can be active around the group. The issue you'll run into if you make your rule about allowing a single PC to concentrate on more than one spell is when your party expands in size and you start getting more and more spellcasters. Suddenly, you find yourself running a group of eight players, six of which are casters of some type, and each of them takes whatever feature that allows for multiple concentration spells. Now you end up with like 10 to 12 buff spells active every combat [I]because they can[/I]. THAT'S what'll bite you in the ass. Not the one single caster PC in the group who is currently Blurred and wants to give Flying to their fighter, and then toss a Web. That lone caster can handle those three active spells. But woe be to you when you find your party with 9 or more buffs all running simultaneously in your party of 7+. [/QUOTE]
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