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General Tabletop Discussion
*Dungeons & Dragons
Re-opening discussion on multiple spell concentration.
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<blockquote data-quote="Gadget" data-source="post: 7271619" data-attributes="member: 23716"><p>I would be more inclined to introduce an 'overpowered' item to the game to test the concept out. The Crown of Power allows a spell caster to concentrate on two spells at once by taking the concentration for one of the spells from the caster for the duration. Once the spell is done, one of the 7 jewels in the crown fades to grey; once all jewels are grey, the Crown can no longer function to hold concentration until bathed in the light of a new moon for x hours. This goes along with other items the could be perceived as 'breaking' the game (belt of Giant Strength, etc.) by allowing the PC to bypass hard stops in the game (maximum attribute scores or maintaining concentration on two spells at ounce) and restricts the ability initially as players cannot reasonably expect the very rare or artifact level item to drop or be easily acquired. If it is deemed to powerful or disruptive, DMs can quietly eliminate it from the campaign, though taking already found items from PCs can be problematic. </p><p></p><p>I would certainly <em>not</em> make a feat out it. D&D has gone down the 'make a feat out of it' path far to often and with far too little thought in the past, and it is one of the things that has soured me on feats a bit. Suddenly, the new feat is 'required' for a certain type of (or most) builds.</p><p></p><p>Edit: I'm also kind of partial to [MENTION=12731]CapnZapp[/MENTION]'s suggestion above: it is measured and limited in scope, but still gives some juice.</p></blockquote><p></p>
[QUOTE="Gadget, post: 7271619, member: 23716"] I would be more inclined to introduce an 'overpowered' item to the game to test the concept out. The Crown of Power allows a spell caster to concentrate on two spells at once by taking the concentration for one of the spells from the caster for the duration. Once the spell is done, one of the 7 jewels in the crown fades to grey; once all jewels are grey, the Crown can no longer function to hold concentration until bathed in the light of a new moon for x hours. This goes along with other items the could be perceived as 'breaking' the game (belt of Giant Strength, etc.) by allowing the PC to bypass hard stops in the game (maximum attribute scores or maintaining concentration on two spells at ounce) and restricts the ability initially as players cannot reasonably expect the very rare or artifact level item to drop or be easily acquired. If it is deemed to powerful or disruptive, DMs can quietly eliminate it from the campaign, though taking already found items from PCs can be problematic. I would certainly [I]not[/I] make a feat out it. D&D has gone down the 'make a feat out of it' path far to often and with far too little thought in the past, and it is one of the things that has soured me on feats a bit. Suddenly, the new feat is 'required' for a certain type of (or most) builds. Edit: I'm also kind of partial to [MENTION=12731]CapnZapp[/MENTION]'s suggestion above: it is measured and limited in scope, but still gives some juice. [/QUOTE]
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Re-opening discussion on multiple spell concentration.
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