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General Tabletop Discussion
*Dungeons & Dragons
Re-opening discussion on multiple spell concentration.
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<blockquote data-quote="CapnZapp" data-source="post: 7286013" data-attributes="member: 12731"><p>Cont'd:</p><p></p><p>I prefer to see the glass as half-full rather than half-empty = the current rather severe limitations on spellcasters in general and high-level wizards in particular affords several opportunities to have genuinely thankful players <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>That is, instead of taking abilities like the following for granted, and grumbling when they are denied them.... we can have actually grateful players when they discover that they can gain these abilities...!</p><p></p><p>I strong feel "archmages" should be able to gain some or all of the following:</p><p></p><p>... metamagic</p><p>... multi concentration</p><p>... voiding other limitations</p><p></p><p>At the absolute minimum, all of these should be epic boons. But that's really scraping the bottom, and I would not be opposed to the game adding something like an Archmage prestige class which you could take as early as level ~13 or thereabouts, which looks something like this...</p><p></p><p>Five level prestige class </p><p>1. - (you just study for no immediate benefit)</p><p>2. Expertise in Arcana </p><p>3. Minor arcane secret</p><p>4. Minor arcane secret</p><p>5. Major arcane secret</p><p></p><p>You keep your spell progression (gaining spells), at all five levels.</p><p>You gain <strong>no new hit dice</strong> in this class, at any level.</p><p>Minor secret could be something involving a 1st level spell: ability to cast it at will, ability to concentrate on both that spell and another concentration spell, limited metamagic (perhaps "choose two metamagic options and gain 3 sorcer pts")</p><p>Major secret is hitting the gold mine, the reason you skip five hit dice (even if they're d6es).</p><p></p><p>If you absolutely insist Wizards should be nothing special, feel free to allow "any spellcaster capable of casting a level 7 spell" to enter this class. Myself, however, I have zero problems with at the very least setting a multiclass ability requirement of Intelligence, if I won't just go ahead and tell it how it is: "a wizard capable of casting a level 7 spell".</p><p></p><p>Note: since you need five levels, you can't pick every secret there is. Not unless you enter the class two or five times <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Remember, this is (at least for me*) a 95% NPC class, so it doesn't really matter what the entry reqs are for PCs.</p><p></p><p><span style="font-size: 9px">*) My two 5th ed campaigns so far have ended at approx levels 9 and 16, and my current one (Tomb of Annihilation) will likely not break that.</span></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7286013, member: 12731"] Cont'd: I prefer to see the glass as half-full rather than half-empty = the current rather severe limitations on spellcasters in general and high-level wizards in particular affords several opportunities to have genuinely thankful players :) That is, instead of taking abilities like the following for granted, and grumbling when they are denied them.... we can have actually grateful players when they discover that they can gain these abilities...! I strong feel "archmages" should be able to gain some or all of the following: ... metamagic ... multi concentration ... voiding other limitations At the absolute minimum, all of these should be epic boons. But that's really scraping the bottom, and I would not be opposed to the game adding something like an Archmage prestige class which you could take as early as level ~13 or thereabouts, which looks something like this... Five level prestige class 1. - (you just study for no immediate benefit) 2. Expertise in Arcana 3. Minor arcane secret 4. Minor arcane secret 5. Major arcane secret You keep your spell progression (gaining spells), at all five levels. You gain [B]no new hit dice[/B] in this class, at any level. Minor secret could be something involving a 1st level spell: ability to cast it at will, ability to concentrate on both that spell and another concentration spell, limited metamagic (perhaps "choose two metamagic options and gain 3 sorcer pts") Major secret is hitting the gold mine, the reason you skip five hit dice (even if they're d6es). If you absolutely insist Wizards should be nothing special, feel free to allow "any spellcaster capable of casting a level 7 spell" to enter this class. Myself, however, I have zero problems with at the very least setting a multiclass ability requirement of Intelligence, if I won't just go ahead and tell it how it is: "a wizard capable of casting a level 7 spell". Note: since you need five levels, you can't pick every secret there is. Not unless you enter the class two or five times :) Remember, this is (at least for me*) a 95% NPC class, so it doesn't really matter what the entry reqs are for PCs. [SIZE=1]*) My two 5th ed campaigns so far have ended at approx levels 9 and 16, and my current one (Tomb of Annihilation) will likely not break that.[/SIZE] [/QUOTE]
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Re-opening discussion on multiple spell concentration.
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