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[Re-Recruiting!][OOC]Pickman's Model Revisited[CoC]
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<blockquote data-quote="apocalypstick" data-source="post: 1039169" data-attributes="member: 12356"><p>Well, I don't own CoC d20; I was thinking that you were going with the BRP system... silly me. Anyway. I can work up a d20 character; I'll just need a little help from you when it comes to these offense/defense and variant bonuses.</p><p></p><p>As for the game, I was mulling over some character ideas in my head last night, and I was thinking that I'd like to play an ex-classic lit student (dropped out of college) who works part-time as a bartender and plays bass guitar in a local jazz band. He's the kind of guy who's fairly clever and likeable, but lacks any real sort of ambition or drive/motivation because he's been able to get by all his life on his charm and his wit. He's not really happy with his life, but can't seem to commit himself to actually going out and doing something constructive with it. His motivation for "adventuring," of course, would be that this is a chance to do something meaningful and worthwhile with his wasted life (and, let's face it, he doesn't really have all that much going for him to risk).</p><p></p><p><strong>Chris Vandal</strong></p><p>Level 3 Defense option</p><p></p><p>STR 12</p><p>DEX 13</p><p>CON 10</p><p>INT 13</p><p>WIS 10</p><p>CHR 16</p><p></p><p>HP: 14</p><p>AC: 13</p><p>BAB: +3 (+4 melee and ranged)</p><p></p><p>FORT: +1</p><p>REF: +3 (+4)</p><p>WILL: +1 (+3)</p><p></p><p>SAN: 50</p><p></p><p>Feats: Iron Will, Weapon Proficency: Melee weapons, Martial Artist</p><p></p><p>Skills:</p><p>Bluff 6(+9)</p><p>Craft: Mixed Drinks <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> 3(+4) </p><p>Diplomacy 6(+11)</p><p>Gamble 5(+8)</p><p>Gather Information 6 (+9)</p><p>Hide 3(+4)</p><p>Knowledge: Streetwise 5(+6)</p><p>Move Silently 3(+4)</p><p>Sense Motive 6</p><p>Perform: Bass Guitar 6(+9)</p><p>Sleight of Hand 5(+8)</p><p></p><p>Gear: Glock 17 (under the pillow at home), switchblade (tucked into his red Chuck Taylor All-Stars), bass guitar (home), 50-watt amp (home), leather jacket (wears <em>everywhere</em>), handcuffs (on jacket), backpack (in car), fake ID (in car), Red Sox baseball cap, rusted-out 1983 Ford LTD sedan.</p><p></p><p>Bruin, just tell me how many skill points I get and what my saves should be, and I'm good to go (I took feats and skills from the d20 modern book - let me know if any of these need to be changed).</p></blockquote><p></p>
[QUOTE="apocalypstick, post: 1039169, member: 12356"] Well, I don't own CoC d20; I was thinking that you were going with the BRP system... silly me. Anyway. I can work up a d20 character; I'll just need a little help from you when it comes to these offense/defense and variant bonuses. As for the game, I was mulling over some character ideas in my head last night, and I was thinking that I'd like to play an ex-classic lit student (dropped out of college) who works part-time as a bartender and plays bass guitar in a local jazz band. He's the kind of guy who's fairly clever and likeable, but lacks any real sort of ambition or drive/motivation because he's been able to get by all his life on his charm and his wit. He's not really happy with his life, but can't seem to commit himself to actually going out and doing something constructive with it. His motivation for "adventuring," of course, would be that this is a chance to do something meaningful and worthwhile with his wasted life (and, let's face it, he doesn't really have all that much going for him to risk). [b]Chris Vandal[/b] Level 3 Defense option STR 12 DEX 13 CON 10 INT 13 WIS 10 CHR 16 HP: 14 AC: 13 BAB: +3 (+4 melee and ranged) FORT: +1 REF: +3 (+4) WILL: +1 (+3) SAN: 50 Feats: Iron Will, Weapon Proficency: Melee weapons, Martial Artist Skills: Bluff 6(+9) Craft: Mixed Drinks :D 3(+4) Diplomacy 6(+11) Gamble 5(+8) Gather Information 6 (+9) Hide 3(+4) Knowledge: Streetwise 5(+6) Move Silently 3(+4) Sense Motive 6 Perform: Bass Guitar 6(+9) Sleight of Hand 5(+8) Gear: Glock 17 (under the pillow at home), switchblade (tucked into his red Chuck Taylor All-Stars), bass guitar (home), 50-watt amp (home), leather jacket (wears [i]everywhere[/i]), handcuffs (on jacket), backpack (in car), fake ID (in car), Red Sox baseball cap, rusted-out 1983 Ford LTD sedan. Bruin, just tell me how many skill points I get and what my saves should be, and I'm good to go (I took feats and skills from the d20 modern book - let me know if any of these need to be changed). [/QUOTE]
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