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[Re-Recruiting!][OOC]Pickman's Model Revisited[CoC]
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<blockquote data-quote="bruin" data-source="post: 1040553" data-attributes="member: 12587"><p>Guys, whatever you want to do is fine, but I've already given them a reason to come together in the IC thread. If you want to make them friends, maybe they were discussing the ad at the bar or something and all decided to freelance together.</p><p></p><p>Just want to clarify that if you don't have proficiency in your weapons, you'll be using them at an effective -4 from whatever value you listed for your melee or ranged attacks. Just so you know.</p><p></p><p>I've got replies for each of you below.</p><p></p><p>Apocalypstick, looks like its nearly done. You get to add your dex modifier to the reflex save. I think you might have one rank too many in skills--I'm counting 55 rather than 54. Your Bluff ranks should grant you a synergy bonus to sleight of hand and intimidate, and your sense motive gives a synergy bonus to diplomacy. Synergy bonuses are +2. Add your sanity score (50) to the stats. Otherwise it's ready to go in the Rogues' Gallery.</p><p></p><p>Vorlon you're good to go I think. Oops, you already went. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Did you apply a +2 synergy bonus to your heal skill? The knowledge medicine should give you that.</p><p></p><p>Dakkareth, yes you can assume that you've got all the basics. It looks like you're one point under the point buy at 27, so you could bring up Wisdom to 12 (remember to adjust anything wisdom related if you do that). You're taking the defense option for the variant right? So you should have 14 AC--10 +2 Dex +2 more. As for the skills, you might be over a bit. Psychic Focus should only be +6 (Wisdom mod 0) unless I'm really tired and missing something. I also counted 66 ranks being spent rather than 60, when you take the 6 to buy your cross class skill into account; I'm pasting your skills below; in parenthesis, I broke down ranks, modifiers, and other bonuses, so you can work it out. If I'm overlooking something let me know; it's been a loooong day, but I wanted to get this in before I take off.</p><p></p><p>Skills: (All including ability modifiers)</p><p>(Core)</p><p>Concentration +4 (3 +1 Con) </p><p>Craft (Scientific Text) +8 (6 +2 Int)</p><p>Diplomacy +12 (6 +2 Cha +2 Synergy +2 Trustworthy)</p><p>Forgery +6 (4 +2 Int)</p><p>Knowledge (Ancient History) +8 (6 +2 Int)</p><p>Knowledge (Philosophy) +8 (6 +2 Int)</p><p>Knowledge (Education) +3 (1 +2 Int)</p><p>Psychic Focus [+8, should be +6] (6 +0 Wis)</p><p>Research +8 (6 +2 Int)</p><p>Sense Motive +6 (6 +0 Wis)</p><p>Speak Other Language (Ancient Greek) +8 (6 +2 Int)</p><p>Speak Other Language (Latin) +6 (4 +2 Int)</p><p></p><p>(Non-Core)</p><p>Gather Information +7 (3 +2 Cha +2 Trustworthy)</p></blockquote><p></p>
[QUOTE="bruin, post: 1040553, member: 12587"] Guys, whatever you want to do is fine, but I've already given them a reason to come together in the IC thread. If you want to make them friends, maybe they were discussing the ad at the bar or something and all decided to freelance together. Just want to clarify that if you don't have proficiency in your weapons, you'll be using them at an effective -4 from whatever value you listed for your melee or ranged attacks. Just so you know. I've got replies for each of you below. Apocalypstick, looks like its nearly done. You get to add your dex modifier to the reflex save. I think you might have one rank too many in skills--I'm counting 55 rather than 54. Your Bluff ranks should grant you a synergy bonus to sleight of hand and intimidate, and your sense motive gives a synergy bonus to diplomacy. Synergy bonuses are +2. Add your sanity score (50) to the stats. Otherwise it's ready to go in the Rogues' Gallery. Vorlon you're good to go I think. Oops, you already went. :D Did you apply a +2 synergy bonus to your heal skill? The knowledge medicine should give you that. Dakkareth, yes you can assume that you've got all the basics. It looks like you're one point under the point buy at 27, so you could bring up Wisdom to 12 (remember to adjust anything wisdom related if you do that). You're taking the defense option for the variant right? So you should have 14 AC--10 +2 Dex +2 more. As for the skills, you might be over a bit. Psychic Focus should only be +6 (Wisdom mod 0) unless I'm really tired and missing something. I also counted 66 ranks being spent rather than 60, when you take the 6 to buy your cross class skill into account; I'm pasting your skills below; in parenthesis, I broke down ranks, modifiers, and other bonuses, so you can work it out. If I'm overlooking something let me know; it's been a loooong day, but I wanted to get this in before I take off. Skills: (All including ability modifiers) (Core) Concentration +4 (3 +1 Con) Craft (Scientific Text) +8 (6 +2 Int) Diplomacy +12 (6 +2 Cha +2 Synergy +2 Trustworthy) Forgery +6 (4 +2 Int) Knowledge (Ancient History) +8 (6 +2 Int) Knowledge (Philosophy) +8 (6 +2 Int) Knowledge (Education) +3 (1 +2 Int) Psychic Focus [+8, should be +6] (6 +0 Wis) Research +8 (6 +2 Int) Sense Motive +6 (6 +0 Wis) Speak Other Language (Ancient Greek) +8 (6 +2 Int) Speak Other Language (Latin) +6 (4 +2 Int) (Non-Core) Gather Information +7 (3 +2 Cha +2 Trustworthy) [/QUOTE]
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[Re-Recruiting!][OOC]Pickman's Model Revisited[CoC]
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