Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Re-return to the Temple. Again.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hero4hire" data-source="post: 3877442" data-attributes="member: 20711"><p><strong>Character Name:</strong> Erik the Gray</p><p><strong>Character Race:</strong> Human</p><p><strong>Character Classes:</strong> Cleric 4</p><p><strong>Alignment:</strong> LN</p><p><strong>Deity:</strong> St. Cuthbert</p><p></p><p><strong>Gender:</strong> Male</p><p><strong>Age:</strong> 53</p><p><strong>Height:</strong> 6’5”</p><p><strong>Weight:</strong> 315 lbs</p><p><strong>Eyes:</strong> Blue</p><p><strong>Hair:</strong> White</p><p></p><p><strong>Experience Points (Current):</strong> 6200</p><p><strong>Experience Points (Needed):</strong> 10000</p><p><strong>Character Level:</strong> 4</p><p></p><p><strong>Known Languages:</strong> Common, Celestial</p><p>-------------------------------------------------------</p><p></p><p><strong>Strength:</strong> 18</p><p><strong>Dexterity:</strong> 13</p><p><strong>Constitution:</strong> 13</p><p><strong>Intelligence:</strong> 12</p><p><strong>Wisdom:</strong> 17</p><p><strong>Charisma:</strong> 16</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong>Armor Class:</strong> 23</p><p><strong>Spell Resistance:</strong> na</p><p></p><p><strong>Flatfooted Armor Class:</strong> 22</p><p><strong>Check Penalty: </strong> -6</p><p><strong>Maximum DEX bonus: </strong> +1</p><p><strong>Armor Type: </strong> Heavy</p><p><strong>Hit Dice:</strong> <strong>4d8+4 </strong></p><p><strong>Hit Points:</strong> 25 </p><p></p><p><strong>Notes:</strong> </p><p>-------------------------------------------------------</p><p></p><p><strong>Save vs. Fortitude:</strong> +5</p><p><strong>Save vs. Reflex:</strong> +2</p><p><strong>Save vs. Will:</strong> +7</p><p><strong>Special Save Notes:</strong> </p><p></p><p>-------------------------------------------------------</p><p></p><p><strong>Initiative Modifier:</strong> +1</p><p><strong>Base Attack Bonus:</strong> +3</p><p></p><p><strong>Melee Attack Bonus:</strong> +7</p><p><strong>Ranged Attack Bonus:</strong> +4</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong>Weapons:</strong></p><p>MW Heavy Mace [Atk +8, Dmg 1d8+4, Crit x2]</p><p>Dagger [Atk +7, Dmg 1d4+4, Crit 19-20/x2, 10' range]</p><p>Sling [Atk +4, Dmg 1d4+4, Crit x2, 50' range]</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong>Skills : </strong></p><p>Concentration 7 (+8)</p><p>Diplomacy 5 (+8)</p><p>Heal 7 (+10)</p><p>Intimidate 2 (+5) cross-class</p><p>Knowledge (Religion) 5 (+6)</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong>Feats </strong></p><p><strong>Extra Turning</strong></p><p>Type: Special</p><p>Source: Player's Handbook v.3.5 </p><p></p><p>Prerequisite</p><p>Ability to turn or rebuke creatures. </p><p></p><p>Benefit: Each time you take this feat, you can use your </p><p>ability to turn or rebuke creatures four more times per day </p><p>than normal. </p><p></p><p>If you have the ability to turn or rebuke more than one </p><p>kind of creature each of your turning or rebuking abilities </p><p>gains four additional uses per day. </p><p></p><p>Normal: Without this feat, a character can typically turn </p><p>or rebuke undead (or other creatures) a number of times </p><p>per day equal to 3 + his or her Charisma modifier. </p><p></p><p>Special: You can gain Extra Turning multiple times. Its </p><p>effects stack. Each time you take the feat, you can use </p><p>each of your turning or rebuking abilities four additional </p><p>times per day.</p><p></p><p></p><p></p><p></p><p><strong>Law Devotion</strong></p><p>Type: Domain</p><p>Source: Complete Champion</p><p></p><p>The power of law assists you in combat.</p><p></p><p>Benefit: Once per day as a swift action, you can summon </p><p>the power of law to aid you. Upon activating this ability, </p><p>you immediately gain a +3 sacred (if your deity is good or </p><p>neutral) or profane (if your deity is evil) bonus on your </p><p>attack rolls or to your AC until your next action. At the </p><p>beginning of your next action, you can reallocate the </p><p>bonus if desired. This effect lasts for 1 minute.</p><p>The bonus increases to +5 when you attain 10th level, </p><p>and to +7 when you attain 15th level.</p><p>Special: You can select this feat multiple times, gaining </p><p>one additional daily use each time you take it.</p><p>If you have the ability to turn or rebuke undead, you </p><p>gain one additional daily use of this feat for each three </p><p>daily turn or rebuke uses you expend.</p><p></p><p><strong>Touch Of Healing</strong></p><p>Type: Reserve</p><p>Source: Complete Champion</p><p></p><p>You can channel divine energy into healing with a touch.</p><p></p><p>Prerequisite: Ability to cast 2nd-level spells.</p><p>Benefit: As long as you have a conjuration (healing) </p><p>spell of 2nd level or higher available to cast, you can </p><p>spend a standard action to touch a target creature and </p><p>heal 3 points of damage per level of the highest-level </p><p>conjuration (healing) spell you have available to cast. </p><p>You can use this ability only on a target that has been </p><p>reduced to one-half or fewer of its total hit points. The </p><p>effect ends once you've healed the subject up to half </p><p>its normal maximum hit points. This ability has no effect </p><p>on creatures that can't be healed by cure spells.</p><p>As a secondary benefit, you gain a +1 competence bonus </p><p>to your caster level when casting conjuration (healing) </p><p>spells.</p><p></p><p></p><p><strong>Special Abilities</strong></p><p>Aura (Ex) Powerful Aura of Law.</p><p>Spontaneous Casting (Sp) The cleric can "lose" any </p><p>prepared spell that is not a domain spell in order to cast </p><p>any cure spell of the same spell level or lower</p><p>Turn Undead (Su) 1d20+5 Turning Check, 2d6+7 Turning </p><p>Damage. 10/day</p><p>Smite (Su) single melee attack with a +4 bonus on attack </p><p>rolls and a bonus on damage rolls equal to your cleric</p><p> level. 1/day</p><p>Protective Ward (Su) Grant someone you touch a </p><p>resistance bonus equal to your cleric level on his or her </p><p>next saving throw for 1 hour. 1/day</p><p></p><p>------------------------------------------------------- </p><p></p><p><strong>Equipment & Gear:</strong> </p><p>Gloves of the Starry Sky (free)</p><p>Reliquary Holy Symbol of St. Cuthbert (free)</p><p>Wand of Lesser Vigor 50 charges 750 gp</p><p>Wand of Nimbus of Light 10 charges 150 gp</p><p>Scroll of Comprehend Languages 25 gp</p><p>Scroll of Scholar's Touch 25 gp</p><p>Scroll of Float 25 gp</p><p>Scroll of Eyes of the Avoral 25 gp</p><p>Full Plate +1 2650 gp 50#</p><p>Heavy Steel Shield +1 1170 gp 15#</p><p>MW Heavy Mace 312 gp 8#</p><p>Dagger 2 gp 1#</p><p>Sling 0 gp 0#</p><p>10 Silver Bullets 20 gp 1sp 5#</p><p>Silver Holy Symbol 25 gp 1#</p><p>Spellcasting Sevice Continual Flame on Holy Symbol 110 gp</p><p>Healer's Kit 50 gp 1#</p><p>Backpack (empty) 2g p 2#</p><p>Bedroll 1 sp 5#</p><p>Blanket, winter 5 sp 3#</p><p>Case, map or scroll 1 gp 1/2 #</p><p>10 Paper (sheets) 4 gp</p><p>Ink (1 oz. vial) 8 gp</p><p>Inkpen 1 sp</p><p>Pouch, belt (empty) 1 gp 1/2 #</p><p>Rations, trail (10 days) 5 gp 10#</p><p>Waterskin 1 gp 4#</p><p></p><p></p><p><strong>EQUIPMENT WEIGHT:</strong> 32#</p><p><strong>ARMOR WEIGHT:</strong> 65#</p><p><strong>WEAPON WEIGHT:</strong> 14#</p><p><strong>TOTAL WEIGHT:</strong> 111#</p><p></p><p><strong>Carrying Capacity</strong> </p><p><strong>Light:</strong> under 100# </p><p><strong>Medium:</strong> 101-200# </p><p><strong>Heavy:</strong> 201-300# </p><p></p><p></p><p>-------------------------------------------------------</p><p></p><p><strong>Money:</strong> </p><p>PP: 3</p><p>GP: 8</p><p>SP: 2</p><p>CP: 0</p><p>-------------------------------------------------------</p><p></p><p><strong>Base Speed:</strong> 30 feet, 20 feet in armor</p><p></p><p></p><p></p><p><strong>Spells:</strong> </p><p><strong>Domains:</strong> Destruction, Protection</p><p><strong>Caster Level:</strong> 4th</p><p><strong>Difficulty Class:</strong> 13+spell level</p><p></p><p>Spells per Day</p><p></p><p><strong>Zero level:</strong> 5</p><p><strong>1st level:</strong> 4+1</p><p><strong>2nd level:</strong> 3+1</p><p></p><p>Spells Memorized</p><p><strong>Zero level:</strong> <s>Create Water</s>, Detect Magic, <s>Detect </s></p><p><s>Poison</s>, <s>Mending, </s> <s>Purify Food & Drink</s></p><p><strong>1st level:</strong> Ray of Hope, <s>Detect Evil,</s> <s>Magic </s></p><p><s>Weapon</s>, <s>Nimbus of Light </s> [Sanctuary]</p><p><strong>2nd level:</strong> Elation, Remove Paralysis, Spiritual </p><p>Weapon [Shield Other]</p><p></p><p><strong>Appearance</strong></p><p>Eric the Gray is a older man whose advanced age is borne </p><p>amidst weathered features.</p><p>Still, at a head taller then most young men, with knotted </p><p>sinews, and broad shoulders and chest, the priest conveys </p><p>a sense of physical power that many half is age could not </p><p>claim.</p><p><em>Full Armor</em></p><p><img src="http://i68.photobucket.com/albums/i31/herofhire/DnD/Cuthbert.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><em>Travelling</em></p><p><img src="http://i68.photobucket.com/albums/i31/herofhire/DnD/Wise.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><em>Look of Reproach</em></p><p><img src="http://i68.photobucket.com/albums/i31/herofhire/DnD/Viking.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><em>Cloistered Vestments</em></p><p><img src="http://i68.photobucket.com/albums/i31/herofhire/DnD/BoogieMan.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><em>Victorious!</em></p><p><img src="http://i68.photobucket.com/albums/i31/herofhire/DnD/photo48.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><strong>Personality</strong></p><p>The Priest is a Dour and Taciturn Zealot with a Heavy-</p><p>Handed Sense of Justice.</p><p></p><p><strong>Background:</strong></p><p>Erik Drakkensson (aka Erik the Gray) was a Chapeaux of</p><p> Cuthbert and a Champion against foes of the Church. He </p><p>wished for his son, also named Erik, to lead a cloistered life. </p><p>So when when the lad was young, he retired from </p><p>adventuring, and began to raise his boy (whose mother </p><p>died in childbirth) in the cionfines of church walls. </p><p>However he could not discourage his son's adventurous </p><p>nature and when Erik the Younger came of age he became </p><p>a Paladin of Cuthbert. Despite the elder Erik's protests his </p><p>son began a successful adventuring career...Picking up </p><p>right where his father had left off.</p><p>Word then came one fateful day that Erik the Younger </p><p>gave his life destroying the Temple of Elemental Evil. </p><p>Erik the Gray grieved for his son, and regretted the rift </p><p>that was between them when he lived.</p><p>Now 15 years later, word has come that Evil may yet stir </p><p>again amidst the Temple ruins.</p><p>Vowing that his son's death would not be in vein, the </p><p>surly grizzled priest has set forth to make sure that will </p><p>not happen.</p><p></p><p><span style="font-size: 9px">edit spellcasting 12/07/07 </span></p><p><span style="font-size: 9px">moved by request 11/7/07</span></p><p><span style="font-size: 9px">edit feat description 11/23/07</span></p></blockquote><p></p>
[QUOTE="hero4hire, post: 3877442, member: 20711"] [b]Character Name:[/b] Erik the Gray [b]Character Race:[/b] Human [b]Character Classes:[/b] Cleric 4 [b]Alignment:[/b] LN [b]Deity:[/b] St. Cuthbert [b]Gender:[/b] Male [b]Age:[/b] 53 [b]Height:[/b] 6’5” [b]Weight:[/b] 315 lbs [b]Eyes:[/b] Blue [b]Hair:[/b] White [b]Experience Points (Current):[/b] 6200 [b]Experience Points (Needed):[/b] 10000 [b]Character Level:[/b] 4 [b]Known Languages:[/b] Common, Celestial ------------------------------------------------------- [b]Strength:[/b] 18 [b]Dexterity:[/b] 13 [b]Constitution:[/b] 13 [b]Intelligence:[/b] 12 [b]Wisdom:[/b] 17 [b]Charisma:[/b] 16 ------------------------------------------------------- [b]Armor Class:[/b] 23 [b]Spell Resistance:[/b] na [b]Flatfooted Armor Class:[/b] 22 [b]Check Penalty: [/b] -6 [b]Maximum DEX bonus: [/b] +1 [b]Armor Type: [/b] Heavy [b]Hit Dice:[/b] [b]4d8+4 [/b] [b]Hit Points:[/b] 25 [b]Notes:[/b] ------------------------------------------------------- [b]Save vs. Fortitude:[/b] +5 [b]Save vs. Reflex:[/b] +2 [b]Save vs. Will:[/b] +7 [b]Special Save Notes:[/b] ------------------------------------------------------- [b]Initiative Modifier:[/b] +1 [b]Base Attack Bonus:[/b] +3 [b]Melee Attack Bonus:[/b] +7 [b]Ranged Attack Bonus:[/b] +4 ------------------------------------------------------- [b]Weapons:[/b] MW Heavy Mace [Atk +8, Dmg 1d8+4, Crit x2] Dagger [Atk +7, Dmg 1d4+4, Crit 19-20/x2, 10' range] Sling [Atk +4, Dmg 1d4+4, Crit x2, 50' range] ------------------------------------------------------- [b]Skills : [/b] Concentration 7 (+8) Diplomacy 5 (+8) Heal 7 (+10) Intimidate 2 (+5) cross-class Knowledge (Religion) 5 (+6) ------------------------------------------------------- [b]Feats [/b] [B]Extra Turning[/B] Type: Special Source: Player's Handbook v.3.5 Prerequisite Ability to turn or rebuke creatures. Benefit: Each time you take this feat, you can use your ability to turn or rebuke creatures four more times per day than normal. If you have the ability to turn or rebuke more than one kind of creature each of your turning or rebuking abilities gains four additional uses per day. Normal: Without this feat, a character can typically turn or rebuke undead (or other creatures) a number of times per day equal to 3 + his or her Charisma modifier. Special: You can gain Extra Turning multiple times. Its effects stack. Each time you take the feat, you can use each of your turning or rebuking abilities four additional times per day. [B]Law Devotion[/B] Type: Domain Source: Complete Champion The power of law assists you in combat. Benefit: Once per day as a swift action, you can summon the power of law to aid you. Upon activating this ability, you immediately gain a +3 sacred (if your deity is good or neutral) or profane (if your deity is evil) bonus on your attack rolls or to your AC until your next action. At the beginning of your next action, you can reallocate the bonus if desired. This effect lasts for 1 minute. The bonus increases to +5 when you attain 10th level, and to +7 when you attain 15th level. Special: You can select this feat multiple times, gaining one additional daily use each time you take it. If you have the ability to turn or rebuke undead, you gain one additional daily use of this feat for each three daily turn or rebuke uses you expend. [B]Touch Of Healing[/B] Type: Reserve Source: Complete Champion You can channel divine energy into healing with a touch. Prerequisite: Ability to cast 2nd-level spells. Benefit: As long as you have a conjuration (healing) spell of 2nd level or higher available to cast, you can spend a standard action to touch a target creature and heal 3 points of damage per level of the highest-level conjuration (healing) spell you have available to cast. You can use this ability only on a target that has been reduced to one-half or fewer of its total hit points. The effect ends once you've healed the subject up to half its normal maximum hit points. This ability has no effect on creatures that can't be healed by cure spells. As a secondary benefit, you gain a +1 competence bonus to your caster level when casting conjuration (healing) spells. [b]Special Abilities[/b] Aura (Ex) Powerful Aura of Law. Spontaneous Casting (Sp) The cleric can "lose" any prepared spell that is not a domain spell in order to cast any cure spell of the same spell level or lower Turn Undead (Su) 1d20+5 Turning Check, 2d6+7 Turning Damage. 10/day Smite (Su) single melee attack with a +4 bonus on attack rolls and a bonus on damage rolls equal to your cleric level. 1/day Protective Ward (Su) Grant someone you touch a resistance bonus equal to your cleric level on his or her next saving throw for 1 hour. 1/day ------------------------------------------------------- [b]Equipment & Gear:[/b] Gloves of the Starry Sky (free) Reliquary Holy Symbol of St. Cuthbert (free) Wand of Lesser Vigor 50 charges 750 gp Wand of Nimbus of Light 10 charges 150 gp Scroll of Comprehend Languages 25 gp Scroll of Scholar's Touch 25 gp Scroll of Float 25 gp Scroll of Eyes of the Avoral 25 gp Full Plate +1 2650 gp 50# Heavy Steel Shield +1 1170 gp 15# MW Heavy Mace 312 gp 8# Dagger 2 gp 1# Sling 0 gp 0# 10 Silver Bullets 20 gp 1sp 5# Silver Holy Symbol 25 gp 1# Spellcasting Sevice Continual Flame on Holy Symbol 110 gp Healer's Kit 50 gp 1# Backpack (empty) 2g p 2# Bedroll 1 sp 5# Blanket, winter 5 sp 3# Case, map or scroll 1 gp 1/2 # 10 Paper (sheets) 4 gp Ink (1 oz. vial) 8 gp Inkpen 1 sp Pouch, belt (empty) 1 gp 1/2 # Rations, trail (10 days) 5 gp 10# Waterskin 1 gp 4# [b]EQUIPMENT WEIGHT:[/b] 32# [b]ARMOR WEIGHT:[/b] 65# [b]WEAPON WEIGHT:[/b] 14# [b]TOTAL WEIGHT:[/b] 111# [b]Carrying Capacity[/b] [b]Light:[/b] under 100# [b]Medium:[/b] 101-200# [b]Heavy:[/b] 201-300# ------------------------------------------------------- [b]Money:[/b] PP: 3 GP: 8 SP: 2 CP: 0 ------------------------------------------------------- [b]Base Speed:[/b] 30 feet, 20 feet in armor [B]Spells:[/b] [b]Domains:[/b] Destruction, Protection [b]Caster Level:[/b] 4th [b]Difficulty Class:[/b] 13+spell level Spells per Day [b]Zero level:[/b] 5 [b]1st level:[/b] 4+1 [b]2nd level:[/b] 3+1 Spells Memorized [b]Zero level:[/b] [S]Create Water[/S], Detect Magic, [S]Detect Poison[/S], [S]Mending, [/S] [S]Purify Food & Drink[/S] [b]1st level:[/b] Ray of Hope, [S]Detect Evil,[/S] [S]Magic Weapon[/S], [S]Nimbus of Light [/S] [Sanctuary] [b]2nd level:[/b] Elation, Remove Paralysis, Spiritual Weapon [Shield Other] [B]Appearance[/b] Eric the Gray is a older man whose advanced age is borne amidst weathered features. Still, at a head taller then most young men, with knotted sinews, and broad shoulders and chest, the priest conveys a sense of physical power that many half is age could not claim. [I]Full Armor[/I] [IMG]http://i68.photobucket.com/albums/i31/herofhire/DnD/Cuthbert.jpg[/IMG] [I]Travelling[/I] [IMG]http://i68.photobucket.com/albums/i31/herofhire/DnD/Wise.jpg[/IMG] [I]Look of Reproach[/I] [IMG]http://i68.photobucket.com/albums/i31/herofhire/DnD/Viking.jpg[/IMG] [I]Cloistered Vestments[/I] [IMG]http://i68.photobucket.com/albums/i31/herofhire/DnD/BoogieMan.jpg[/IMG] [I]Victorious![/I] [IMG]http://i68.photobucket.com/albums/i31/herofhire/DnD/photo48.jpg[/IMG] [b]Personality[/b] The Priest is a Dour and Taciturn Zealot with a Heavy- Handed Sense of Justice. [b]Background:[/b] Erik Drakkensson (aka Erik the Gray) was a Chapeaux of Cuthbert and a Champion against foes of the Church. He wished for his son, also named Erik, to lead a cloistered life. So when when the lad was young, he retired from adventuring, and began to raise his boy (whose mother died in childbirth) in the cionfines of church walls. However he could not discourage his son's adventurous nature and when Erik the Younger came of age he became a Paladin of Cuthbert. Despite the elder Erik's protests his son began a successful adventuring career...Picking up right where his father had left off. Word then came one fateful day that Erik the Younger gave his life destroying the Temple of Elemental Evil. Erik the Gray grieved for his son, and regretted the rift that was between them when he lived. Now 15 years later, word has come that Evil may yet stir again amidst the Temple ruins. Vowing that his son's death would not be in vein, the surly grizzled priest has set forth to make sure that will not happen. [SIZE=1]edit spellcasting 12/07/07 moved by request 11/7/07 edit feat description 11/23/07[/SIZE] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Re-return to the Temple. Again.
Top