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re-revised Psion
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<blockquote data-quote="Hardhead" data-source="post: 1503039" data-attributes="member: 2844"><p>I agree that Psions are powerful in 3.5 (up around Cleric level). But I really don't know why you'd want to play one if they were using your version.</p><p></p><p></p><p></p><p>OK, so they learn powers slowly, at the Sorcerer level, but get few per day, at the wizard level. Wow, you really hate Psions don't you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Seriously, I can understand giving them fewer PP per day, or making them learn powers more slowly, but not both. They get, essentially, the worst of both worlds. The only thing they have going for them is that they can burn all their PP on high level powers. That's great, if you're only going to be facing one or two encounters per day, but in a normal adventure, where you have to make your PP count, it's not that much of an advantage. Add to that fact, if they want to make their powers last, and use lower level powers over the course of the day, they don't get the advantage that wizards do (i.e., their lower level powers scale with their level, like Fireball). </p><p></p><p>Under your system, Psions will be manifesting powers weaker than sorcerers, probably less times per day than the wizard (because of their double stat dependency, below) with no "auto-scale" powers to help them keep up damage-wise. </p><p></p><p>Hey, I remember when Psions did that before! It was called 3.0 Psionics, and aside from a few broken combos, they sucked.</p><p></p><p></p><p></p><p></p><p>Personally, I'd do it the other way around. But anyway, while I like the concept, it's just way too much considering what else you've done to them.</p><p></p><p></p><p></p><p></p><p>A bit better than the wizard's bonus feats... except of course that now Psions are worse than the wizard in all other categories.</p><p></p><p></p><p></p><p>I'd allow the Wilder to pick up specialist powers, personally.</p><p></p><p></p><p></p><p>Why the change? I think the other way was nicely different, and balanced. This is probably a <em>slight</em> power up for them (except for Psionic Mediation builds, for whom this is a power down).</p><p></p><p></p><p>This'll probably be fixed in errata anyway.</p><p></p><p></p><p></p><p>Schism is powerful, no doubt about it, but with limiting Expanded Knowledge to powers you could normally learn, it's probably not that bad. Still, for Telepaths, it's probably too good.</p><p></p><p>However, I certainly don't see the need to get rid of both it and quicken. I mean, really. Why can Wizards and Sorcerers cast two spells per round but Psions can't manifest two powers? </p><p></p><p></p><p></p><p></p><p>These are certainly balanced considering the mild benefit and the <em>very</em> high cost.</p><p></p><p></p><p></p><p>Don't know that one.</p><p></p><p></p><p></p><p>I don't understand why you think Psionic Meditation is too good with Quicken Power but not the other Metapsionic feats.</p><p></p><p>In the end, I think you've gone waaaay to far. With you build, a Psion will have to be miserly with his PP, manifesting lower level stuff to be able to use his powers all day, and without the auto-scaling spells of his arcane counterparts, he's going to be waaaaay behind them in damage output.</p><p></p><p>3.5 psions are powerful. Not broken powerful, but "high end" powerful. Your psins are pretty much 3.0 psions in terms of power level (i.e, somewhere beneath the bard and paladin).</p></blockquote><p></p>
[QUOTE="Hardhead, post: 1503039, member: 2844"] I agree that Psions are powerful in 3.5 (up around Cleric level). But I really don't know why you'd want to play one if they were using your version. OK, so they learn powers slowly, at the Sorcerer level, but get few per day, at the wizard level. Wow, you really hate Psions don't you. :) Seriously, I can understand giving them fewer PP per day, or making them learn powers more slowly, but not both. They get, essentially, the worst of both worlds. The only thing they have going for them is that they can burn all their PP on high level powers. That's great, if you're only going to be facing one or two encounters per day, but in a normal adventure, where you have to make your PP count, it's not that much of an advantage. Add to that fact, if they want to make their powers last, and use lower level powers over the course of the day, they don't get the advantage that wizards do (i.e., their lower level powers scale with their level, like Fireball). Under your system, Psions will be manifesting powers weaker than sorcerers, probably less times per day than the wizard (because of their double stat dependency, below) with no "auto-scale" powers to help them keep up damage-wise. Hey, I remember when Psions did that before! It was called 3.0 Psionics, and aside from a few broken combos, they sucked. Personally, I'd do it the other way around. But anyway, while I like the concept, it's just way too much considering what else you've done to them. A bit better than the wizard's bonus feats... except of course that now Psions are worse than the wizard in all other categories. I'd allow the Wilder to pick up specialist powers, personally. Why the change? I think the other way was nicely different, and balanced. This is probably a [i]slight[/i] power up for them (except for Psionic Mediation builds, for whom this is a power down). This'll probably be fixed in errata anyway. Schism is powerful, no doubt about it, but with limiting Expanded Knowledge to powers you could normally learn, it's probably not that bad. Still, for Telepaths, it's probably too good. However, I certainly don't see the need to get rid of both it and quicken. I mean, really. Why can Wizards and Sorcerers cast two spells per round but Psions can't manifest two powers? These are certainly balanced considering the mild benefit and the [i]very[/i] high cost. Don't know that one. I don't understand why you think Psionic Meditation is too good with Quicken Power but not the other Metapsionic feats. In the end, I think you've gone waaaay to far. With you build, a Psion will have to be miserly with his PP, manifesting lower level stuff to be able to use his powers all day, and without the auto-scaling spells of his arcane counterparts, he's going to be waaaaay behind them in damage output. 3.5 psions are powerful. Not broken powerful, but "high end" powerful. Your psins are pretty much 3.0 psions in terms of power level (i.e, somewhere beneath the bard and paladin). [/QUOTE]
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