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Re-Revised Ranger
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<blockquote data-quote="ro" data-source="post: 7242729" data-attributes="member: 6890747"><p>Agreed!</p><p></p><p>Everybody takes it anyway, so it makes sense.</p><p> </p><ul> <li data-xf-list-type="ul"></li> </ul><p></p><p>I like how you have to choose a specialty but that that specialty is rather broad and likely to be in a campaign.</p><p> </p><ul> <li data-xf-list-type="ul"></li> </ul><p>I'm glad that you kept the basics here, although I wonder at your removal of some parts such as "moving stealthily at a normal pace".</p><p><strong><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></strong></p><p><strong><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></strong><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">I understand removing Swarms, but why Giant creatures? Also, I've wondered before if it would be reasonable to open up ranger companions to all creature types, as long as the creature fit with the character's backstory.</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">This is perfectly reasonable, and this should probably be normal for familiars, steeds, companions, and summons, as it simplifies things a lot.</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">I like the way you introduced scaling, and also how you changed the skill check advantages to "related to the target" rather than only "to track" the target. I've thought of making it even broader to say, "Additionally, you have advantage on skill checks related to hunting your quarry." This would also cover Investigation, or even asking NPCs questions about your target. Keeping the duration going based on Ranger level seems like a good fit.</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">This is a good fit, a step later than the Rogue.</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Arial'"><span style="font-family: 'Arial'"></span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><span style="font-family: 'Arial'"></span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><span style="font-family: 'Arial'">I imagine you moved this to 3rd level due to the Conclaves being at 2nd now. This is rather later than Fighters and even than Paladins. I would add additional Fighting Styles as well, such as Mariner and Close Quarters Shooter, but those are in other UA places and possibly unbalanced, so I see why you didn't. I would consider moving it back to 2nd level. At least Cunning Action is now in the 3rd level slot.</span></span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">The stock version of Primeval Awareness <em>sounds</em> interesting, but in practice seems rather situational. This nearly gives you a second animal companion. You might want to add in something like Speak with Small Beasts or the ability to speak Sylvan.</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">This is a stellar ability. Is it too strong at this level? It definitely improves survivability.</span></span></p><p> </p><p> </p><ul> <li data-xf-list-type="ul"></li> </ul><p></p><p>I like the idea of improving favored terrain, but I wonder if some of these should be given earlier. I've added numbers so I can refer to them. For 2 & 3) I would move both of these to the earlier level, and then add 7) and another ability at this level, "Your group can move stealthily at a normal pace." Also, for 2) and 3) I would change "you" to "you and your animal companion". Also, move the climbing speed to the earlier level, otherwise you go suddenly from climbing speed = 1/2 walking speed to 10 + normal walking speed.</p><p></p><p>Otherwise, I think this is a good class feature. You might even add in, "You are now a master of all terrain and gaining the benefits for your favored terrain everywhere you go. In addition, you may again choose a favored terrain to gain the following benefits." This would really expand capabilities, matching with the Revised Ranger's 1st level abilities, and allow for a mid-campaign, "Oh, I guess I'm never going to be near water this campaign after all."</p><p> </p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Very reasonable.</span></span></p><p> <strong></strong></p><p><strong></strong><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Cool.</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">I don't know if Rangers do damage with magic attacks, but why not allow the capstone to help them, too? And let's make it a truly awesome capstone (you went all the way to 20, after all!) "Your Dexterity and Wisdom scores increase by 2. Your maximum for these scores is now 22. Also, you add your Wisdom modifier to the damage roll of your attacks."</span></span></p></blockquote><p></p>
[QUOTE="ro, post: 7242729, member: 6890747"] Agreed! Everybody takes it anyway, so it makes sense. [B][COLOR=#000000][FONT=Arial][/FONT][/COLOR][/B][LIST] [/LIST] I like how you have to choose a specialty but that that specialty is rather broad and likely to be in a campaign. [COLOR=#000000][FONT=Arial][/FONT][/COLOR][LIST] [/LIST] I'm glad that you kept the basics here, although I wonder at your removal of some parts such as "moving stealthily at a normal pace". [B][COLOR=#000000][FONT=Arial] [/FONT][/COLOR][/B][COLOR=#000000][FONT=Arial] I understand removing Swarms, but why Giant creatures? Also, I've wondered before if it would be reasonable to open up ranger companions to all creature types, as long as the creature fit with the character's backstory.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial] This is perfectly reasonable, and this should probably be normal for familiars, steeds, companions, and summons, as it simplifies things a lot.[/FONT][/COLOR] [B][COLOR=#000000][FONT=Arial][/FONT][/COLOR][/B][COLOR=#000000][FONT=Arial] I like the way you introduced scaling, and also how you changed the skill check advantages to "related to the target" rather than only "to track" the target. I've thought of making it even broader to say, "Additionally, you have advantage on skill checks related to hunting your quarry." This would also cover Investigation, or even asking NPCs questions about your target. Keeping the duration going based on Ranger level seems like a good fit.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial] This is a good fit, a step later than the Rogue.[/FONT][/COLOR] [B][COLOR=#000000][FONT=Arial][/FONT][/COLOR][/B][COLOR=#000000][FONT=Arial][FONT=Arial] I imagine you moved this to 3rd level due to the Conclaves being at 2nd now. This is rather later than Fighters and even than Paladins. I would add additional Fighting Styles as well, such as Mariner and Close Quarters Shooter, but those are in other UA places and possibly unbalanced, so I see why you didn't. I would consider moving it back to 2nd level. At least Cunning Action is now in the 3rd level slot.[/FONT][/FONT][/COLOR] [B][COLOR=#000000][FONT=Arial][/FONT][/COLOR][/B][COLOR=#000000][FONT=Arial] The stock version of Primeval Awareness [I]sounds[/I] interesting, but in practice seems rather situational. This nearly gives you a second animal companion. You might want to add in something like Speak with Small Beasts or the ability to speak Sylvan.[/FONT][/COLOR] [B][COLOR=#000000][FONT=Arial][/FONT][/COLOR][/B][COLOR=#000000][FONT=Arial] This is a stellar ability. Is it too strong at this level? It definitely improves survivability.[/FONT][/COLOR] [B][COLOR=#000000][FONT=Arial][/FONT][/COLOR][/B][LIST] [/LIST] I like the idea of improving favored terrain, but I wonder if some of these should be given earlier. I've added numbers so I can refer to them. For 2 & 3) I would move both of these to the earlier level, and then add 7) and another ability at this level, "Your group can move stealthily at a normal pace." Also, for 2) and 3) I would change "you" to "you and your animal companion". Also, move the climbing speed to the earlier level, otherwise you go suddenly from climbing speed = 1/2 walking speed to 10 + normal walking speed. Otherwise, I think this is a good class feature. You might even add in, "You are now a master of all terrain and gaining the benefits for your favored terrain everywhere you go. In addition, you may again choose a favored terrain to gain the following benefits." This would really expand capabilities, matching with the Revised Ranger's 1st level abilities, and allow for a mid-campaign, "Oh, I guess I'm never going to be near water this campaign after all." [B][COLOR=#000000][FONT=Arial][/FONT][/COLOR][/B][COLOR=#000000][FONT=Arial] Very reasonable.[/FONT][/COLOR] [B] [COLOR=#000000][FONT=Arial][/FONT][/COLOR][/B][COLOR=#000000][FONT=Arial] Cool.[/FONT][/COLOR] [B][COLOR=#000000][FONT=Arial][/FONT][/COLOR][/B][COLOR=#000000][FONT=Arial] I don't know if Rangers do damage with magic attacks, but why not allow the capstone to help them, too? And let's make it a truly awesome capstone (you went all the way to 20, after all!) "Your Dexterity and Wisdom scores increase by 2. Your maximum for these scores is now 22. Also, you add your Wisdom modifier to the damage roll of your attacks."[/FONT][/COLOR] [/QUOTE]
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