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<blockquote data-quote="Thurmas" data-source="post: 7242782" data-attributes="member: 6866167"><p><span style="color: #000000"></span></p><p> <span style="color: #000000"></span></p><p><span style="color: #000000"><span style="color: #000000"><span style="font-family: 'Arial'">I don't remember exactly, but I believe it was to keep a sense of normalcy to the selection. Removing giant animals keeps it pretty straight forward, with "real" creatures. No giant wasps or centipedes. Of course exceptions can always be made with DM approval.</span></span></span></p><p><span style="color: #000000"><span style="color: #000000"></span></span></p><p><span style="color: #000000"><span style="color: #000000"></span></span></p><p></p><p>This is exactly why I moved it to 3rd level. 2nd level is already very loaded on abilities (including the conclave, which gives some of the subclasses spellcasting), and it already gets a combat ability in Hunter's Mark, so I didn't want to make it too powerful of a level. Hunter's Mark feels right at level 2, since that is when you would get the spell, and it is similar to when other classes gain similar abilities, such as a the Warlock's Agonizing Blast. I could perhaps move fighting styles to level 1 if it just seemed too under powered. <span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p></p><p>So the wording here is directly from the spell Animal Friendship. I can see your point about the power. Perhaps instead, changing the ability to resemble the second half of the calm emotions spell, targeting only a single beast at a time.</p><p></p><p><span style="font-size: 10px"><em><span style="color: #000000"><span style="font-family: inherit">As an action, choose a beast within 30 feet of you. It must make a Charisma saving throw. If it fails its saving throw, the creature becomes friendly</span></span><span style="color: #000000"><span style="font-family: inherit"> toward you and any creatures you choose for 10 minutes. This friendliness ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the effect ends, the creature becomes hostile again, unless the DM rules otherwise.</span></span></em></span></p><p><span style="font-size: 10px"><em><span style="color: #000000"><span style="font-family: inherit"></span></span></em></span></p><p><span style="font-size: 10px"><em><span style="color: #000000"><span style="font-family: inherit"></span></span>You cannot use this ability against a creature that you have attacked within the past 24 hours.</em></span></p><p></p><p></p><p></p><p>Not bad suggestions at all.</p><p></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Possibly, but I worry about it watering down the uniqueness of the original favored terrain. I want the ranger to really shine when he is in an area he learned and grew up in. I'm not sure it would make sense for him to suddenly be just as good as at a second terrain.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p></p><p>It is a capstone, but I didn't want to go too over the top with it. My main goal was just making it better then the horrible current capstone. It could certainly be made better if needed.</p></blockquote><p></p>
[QUOTE="Thurmas, post: 7242782, member: 6866167"] [COLOR=#000000] [COLOR=#000000][FONT=Arial]I don't remember exactly, but I believe it was to keep a sense of normalcy to the selection. Removing giant animals keeps it pretty straight forward, with "real" creatures. No giant wasps or centipedes. Of course exceptions can always be made with DM approval.[/FONT] [/COLOR][/COLOR] This is exactly why I moved it to 3rd level. 2nd level is already very loaded on abilities (including the conclave, which gives some of the subclasses spellcasting), and it already gets a combat ability in Hunter's Mark, so I didn't want to make it too powerful of a level. Hunter's Mark feels right at level 2, since that is when you would get the spell, and it is similar to when other classes gain similar abilities, such as a the Warlock's Agonizing Blast. I could perhaps move fighting styles to level 1 if it just seemed too under powered. [COLOR=#000000][FONT=Arial] [/FONT][/COLOR] So the wording here is directly from the spell Animal Friendship. I can see your point about the power. Perhaps instead, changing the ability to resemble the second half of the calm emotions spell, targeting only a single beast at a time. [SIZE=2][I][COLOR=#000000][FONT='inherit']As an action, choose a beast within 30 feet of you. It must make a Charisma saving throw. If it fails its saving throw, the creature becomes friendly[/FONT][/COLOR][COLOR=#000000][FONT='inherit'] toward you and any creatures you choose for 10 minutes. This friendliness ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the effect ends, the creature becomes hostile again, unless the DM rules otherwise. [/FONT][/COLOR]You cannot use this ability against a creature that you have attacked within the past 24 hours.[/I][/SIZE] Not bad suggestions at all. [COLOR=#000000][FONT=Arial] Possibly, but I worry about it watering down the uniqueness of the original favored terrain. I want the ranger to really shine when he is in an area he learned and grew up in. I'm not sure it would make sense for him to suddenly be just as good as at a second terrain. [/FONT][/COLOR] It is a capstone, but I didn't want to go too over the top with it. My main goal was just making it better then the horrible current capstone. It could certainly be made better if needed. [/QUOTE]
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