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Re-Revised Ranger
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<blockquote data-quote="GreenTengu" data-source="post: 7243146" data-attributes="member: 6777454"><p>All of the creatures found in the back of the PHB were reprinted in the MM. So how exactly does pointing out that a number of the entries were printed twice.... you know what, nevermind. Clearly you either don't own the monster manual or you never bothered to check.</p><p></p><p>What I put together there at level 1 would be on par with the wolf. Actually, it would be LESS powerful than a wolf as level 1 as it would lose an entire hit die. Giving players access to CR 1/2 creatures would allow them something FAR more powerful at level 1. In fact, by the system I laid out one would have to be level 3 before they even start coming close. You could easily enough alter the level progression part I tacked on. Perhaps the animal should level at half the rate of the Ranger instead of equal to it.</p><p></p><p>Although I am guessing that you think it looks powerful and could at all "outstrip" the Ranger because you get distracted by the possibility of having a D12 Hit Die and attack if you have 0 abilities at all. If you think that is all the Barbarian consists of, then you have quite a lot to learn. In reality, the result would be very close to what one gets from a Riding Horse which starts with 2d10 hit die and deals 2d4 damage on an attack (plus, the Riding Horse has speed 60 which means one has to take the speed increase ability to get closer).</p><p></p><p>When it comes right down to it, I think you expose that not only did you never bother to compare the animals available to be an animal companion and ask "is this a real choice", but you never bothered to check just how powerful a CR 1/4 creature actually is. Maybe you recently came from 3.5e and are thinking ECL 1/4 with the understanding that a PC is ECL 1-- but in 5E, a level 1 character is CR 1/4.</p><p></p><p>But the wolf starts with AC13, 2d8 hit die, Speed 40, 21 point buy abilities (ignoring intelligence and charmisma), Stealth skill, Advantage on Hearing & Smell, Pack Tactics, and its bite attack deals 2d4 damage and causes potential knock down on every hit.</p><p></p><p>to then say that Hawk which has AC13, 1d4 hit die, Speed 10 with Fly 60, 13 point buy attributes, Keen Sight and deals only 1 damage on attack</p><p></p><p>and say that these two options are equivalent and that it makes any sort of sense to allow a character to choose one of these two attack options as a bonus attack is really any sort of <em><strong>choice</strong></em> is absolute madness.</p><p></p><p>"Gee, would you like a bonus attack that deals 2d4 damage or 1 damage! Totally your choice, completely balanced and fair either way."</p><p></p><p>And, worse, at higher levels one of the Ranger's abilities are eaten up to give this creature two attacks per a turn? Oh, yeah-- getting to attack twice a turn with my Cat that does 1 damage is TOTALLY a worthwhile level 11 ability. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>Furthermore, the idea that so much of the ranger's abilities are going to be tied up in this animal but it is never going to increase in AC or HPs so that even by level 5 any opponent can just take it out in a single attack? That just doesn't functionally work as a concept. Name any other character subclass where a good portion of the character's abilities can be rendered non-existent simply by targeting one attack at an unarmored target besides themselves? There isn't one because that's a really terrible game design idea.</p><p></p><p>The only way to look at this is to say that even though the ability says that it is giving the player the choice of any of the animals there... in truth, anyone clever enough to bother reading the entries will realize that there is a strong subtext that the animal you are supposed to choose 100% of the time is the wolf and none of the others are meant to be chosen, they exist solely to confuse the player or as "gotcha" traps for new players.</p><p></p><p></p><p>Now, yes, the system as I laid it out looks strong and is probably too much for a new player to really get much of a grip on. Which is why an array of basic options would need to be created using the system and then the system itself only to be used by DMs when the player has a concept that goes beyond the basic array.</p><p></p><p></p><p>So I am not wrong-- you are just glaringly misinformed across the board, and are certainly so woefully lacking in intellectual capacities to even comprehend the issue I am pointing out no matter how much I break this down into concepts even a 3-year old could probably grasp. So, please, don't even bother trying to re-revise the ranger because you are just functionally incapable of doing the math well enough to handle it.</p></blockquote><p></p>
[QUOTE="GreenTengu, post: 7243146, member: 6777454"] All of the creatures found in the back of the PHB were reprinted in the MM. So how exactly does pointing out that a number of the entries were printed twice.... you know what, nevermind. Clearly you either don't own the monster manual or you never bothered to check. What I put together there at level 1 would be on par with the wolf. Actually, it would be LESS powerful than a wolf as level 1 as it would lose an entire hit die. Giving players access to CR 1/2 creatures would allow them something FAR more powerful at level 1. In fact, by the system I laid out one would have to be level 3 before they even start coming close. You could easily enough alter the level progression part I tacked on. Perhaps the animal should level at half the rate of the Ranger instead of equal to it. Although I am guessing that you think it looks powerful and could at all "outstrip" the Ranger because you get distracted by the possibility of having a D12 Hit Die and attack if you have 0 abilities at all. If you think that is all the Barbarian consists of, then you have quite a lot to learn. In reality, the result would be very close to what one gets from a Riding Horse which starts with 2d10 hit die and deals 2d4 damage on an attack (plus, the Riding Horse has speed 60 which means one has to take the speed increase ability to get closer). When it comes right down to it, I think you expose that not only did you never bother to compare the animals available to be an animal companion and ask "is this a real choice", but you never bothered to check just how powerful a CR 1/4 creature actually is. Maybe you recently came from 3.5e and are thinking ECL 1/4 with the understanding that a PC is ECL 1-- but in 5E, a level 1 character is CR 1/4. But the wolf starts with AC13, 2d8 hit die, Speed 40, 21 point buy abilities (ignoring intelligence and charmisma), Stealth skill, Advantage on Hearing & Smell, Pack Tactics, and its bite attack deals 2d4 damage and causes potential knock down on every hit. to then say that Hawk which has AC13, 1d4 hit die, Speed 10 with Fly 60, 13 point buy attributes, Keen Sight and deals only 1 damage on attack and say that these two options are equivalent and that it makes any sort of sense to allow a character to choose one of these two attack options as a bonus attack is really any sort of [I][B]choice[/B][/I] is absolute madness. "Gee, would you like a bonus attack that deals 2d4 damage or 1 damage! Totally your choice, completely balanced and fair either way." And, worse, at higher levels one of the Ranger's abilities are eaten up to give this creature two attacks per a turn? Oh, yeah-- getting to attack twice a turn with my Cat that does 1 damage is TOTALLY a worthwhile level 11 ability. :( Furthermore, the idea that so much of the ranger's abilities are going to be tied up in this animal but it is never going to increase in AC or HPs so that even by level 5 any opponent can just take it out in a single attack? That just doesn't functionally work as a concept. Name any other character subclass where a good portion of the character's abilities can be rendered non-existent simply by targeting one attack at an unarmored target besides themselves? There isn't one because that's a really terrible game design idea. The only way to look at this is to say that even though the ability says that it is giving the player the choice of any of the animals there... in truth, anyone clever enough to bother reading the entries will realize that there is a strong subtext that the animal you are supposed to choose 100% of the time is the wolf and none of the others are meant to be chosen, they exist solely to confuse the player or as "gotcha" traps for new players. Now, yes, the system as I laid it out looks strong and is probably too much for a new player to really get much of a grip on. Which is why an array of basic options would need to be created using the system and then the system itself only to be used by DMs when the player has a concept that goes beyond the basic array. So I am not wrong-- you are just glaringly misinformed across the board, and are certainly so woefully lacking in intellectual capacities to even comprehend the issue I am pointing out no matter how much I break this down into concepts even a 3-year old could probably grasp. So, please, don't even bother trying to re-revise the ranger because you are just functionally incapable of doing the math well enough to handle it. [/QUOTE]
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