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Re-Revised Ranger
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<blockquote data-quote="ro" data-source="post: 7243301" data-attributes="member: 6890747"><p>This is a great point. I think that your elaborate solution, though interesting, is a bit much, especially if a new player were to be interested in a Ranger. But, you are probably on the right track. How could we simply and easily upgrade low CR companions to the base CR 1/2?</p><p></p><p>I imagine that the reason Large companions are not allowed is to make mounted combat not a given for Rangers. You have to be a Small race to do it. Allowing them could be as easy as saying, "When you or one of your allies is riding your beast companion, its actions are limited to Dash, Disengage, and Dodge." But that might make it too weak.</p><p></p><p>"If you select a companion that is lower than CR 1/2, add up its ability score modifiers. If the total is less than +4, add 1 to all six abilities. Repeat until the total is at least +4. Modify attack bonuses, damage, skills, HP, AC (usually 10 + Dex or 10 + Str), and saving throws to match the new scores. Also, increase its number of hit dice to 3."</p></blockquote><p></p>
[QUOTE="ro, post: 7243301, member: 6890747"] This is a great point. I think that your elaborate solution, though interesting, is a bit much, especially if a new player were to be interested in a Ranger. But, you are probably on the right track. How could we simply and easily upgrade low CR companions to the base CR 1/2? I imagine that the reason Large companions are not allowed is to make mounted combat not a given for Rangers. You have to be a Small race to do it. Allowing them could be as easy as saying, "When you or one of your allies is riding your beast companion, its actions are limited to Dash, Disengage, and Dodge." But that might make it too weak. "If you select a companion that is lower than CR 1/2, add up its ability score modifiers. If the total is less than +4, add 1 to all six abilities. Repeat until the total is at least +4. Modify attack bonuses, damage, skills, HP, AC (usually 10 + Dex or 10 + Str), and saving throws to match the new scores. Also, increase its number of hit dice to 3." [/QUOTE]
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