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Re-Revised Ranger
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<blockquote data-quote="ro" data-source="post: 7243466" data-attributes="member: 6890747"><p>Nice upgrade. Again, I think Giant-named creatures should be allowed, and I would consider allowing non-beast creatures, too.</p><p></p><p></p><p></p><p>Sure.</p><p> </p><p></p><p></p><p>I would not link hit points to ranger level, as otherwise multiclassing is a significant blow to your companion. I would change it to, "When you gain a level, your companion also gains a level, increasing its hit dice one per level and hit points accordingly.</p><p> </p><p></p><p></p><p>With this, also, I wonder if ASIs should benefit any time you get them, not just through Ranger levels. All the other class features, of course, are linked to Ranger level only, but some basic scaling is important to keep your companion viable.</p><p> </p><p></p><p></p><p>This is all good.</p><p> </p><p></p><p></p><p>11th level seems late for this. Moon Druids get this at level 6.</p><p> </p><p></p><p></p><p>Cool beans. The Beast Master looks good!</p><p> </p><p></p><p></p><p>This fits nicely in the Hunter subclass.</p><p> </p><p></p><p> </p><p>Standard.</p><p></p><p></p><p></p><p>This sounds a little too good to me. This is basically unlimited simultaneous 1st level spells which ordinarily have Concentration. It is similar to suggestions for changing the Sharpshooter feat to a straight +1d6 damage bonus, but goes up to +1d10, which is even stronger and applies to all weapons rather than only ranged weapons.</p><p></p><p>That said, I like the idea. What if you limited it to a certain number of creatures? <em>"Starting at 5th level you may mark two creatures at a time with Hunter's Mark, at 11th level you may mark three creatures, and at 17th four creatures.</em></p><p></p><p></p><p></p><p>I like that you expanded this list to include the original Favored Enemy options.</p><p> </p><p></p><p></p><p>One for range, one for melee. I like it. Maybe change Whirlwind Attack from "within 5 feet of you" to "within your reach" to allow for Reach weapons.</p><p></p><p>You could add a third option to give a straight third attack.</p><p> </p><p></p><p></p><p>Why no extra language?</p><p></p><p>Is this replacing the original favored enemy, or adding a third one? If the former, it sounds kinda lame. If the latter, change the wording from "a new type of favored enemy" to "a third type of favored enemy".</p><p> </p><p></p><p></p><p>I would change "replace this favored enemy" to "replace one of your favored enemies".</p><p></p><p>I like the Hunter overall. Another 15th level ability could be, "Your speed increases by 10' when chasing one of your favored enemies."</p><p> </p><p></p><p></p><p>Very cool.</p><p> </p><p></p><p></p><p>Maybe add Stealth as an option?</p><p> </p><p></p><p></p><p>Standard.</p><p> </p><p></p><p></p><p>So I know that this was a 10th level ability originally, but even so I find it a little underwhelming. I see you changed the -10 for Perception to +10 for Stealth. I suppose these are effectively equal.</p><p> </p><p></p><p></p><p>This is cool. I like this.</p><p></p><p></p><p></p><p>This is a fine ability, but I would attach it at the bottom of the previous "Hide In Plain Sight" and create a new ability for the Scout.</p><p> </p><p></p><p></p><p>This statement is redundant.</p><p></p><p>My Feelings on the Scout:</p><p></p><p>This subclass has thematic abilities, but it falls behind in combat. I worry that a Scout character will not be competitive at higher levels. It also really needs a more interesting 15th level ability.</p><p></p><p>There are a few feats that work well with this concept: Dungeon Delver, Keen Mind, Skulker, and Observant. All of them are weak feats, but they could be used to improve the Scout subclass. You could, for example, add something like the following:</p><p></p><p>"Also at 7th level, you gain the Dungeon Delver, Keen Mind, Observant, or Skulker feat. At 15th level, you gain a second one of these feats."</p><p></p><p>Just a random ability I'm thinking of now could be something like, "Starting at Xth level, as a bonus action you can make a magical spyglass appear in your hand. It has all the traits of an ordinary spyglass, but you may choose its appearance, and it disappears at the end of your next turn. You may spend your bonus action on subsequent turns to extend this effect's duration."</p></blockquote><p></p>
[QUOTE="ro, post: 7243466, member: 6890747"] Nice upgrade. Again, I think Giant-named creatures should be allowed, and I would consider allowing non-beast creatures, too. Sure. I would not link hit points to ranger level, as otherwise multiclassing is a significant blow to your companion. I would change it to, "When you gain a level, your companion also gains a level, increasing its hit dice one per level and hit points accordingly. With this, also, I wonder if ASIs should benefit any time you get them, not just through Ranger levels. All the other class features, of course, are linked to Ranger level only, but some basic scaling is important to keep your companion viable. This is all good. 11th level seems late for this. Moon Druids get this at level 6. Cool beans. The Beast Master looks good! This fits nicely in the Hunter subclass. Standard. This sounds a little too good to me. This is basically unlimited simultaneous 1st level spells which ordinarily have Concentration. It is similar to suggestions for changing the Sharpshooter feat to a straight +1d6 damage bonus, but goes up to +1d10, which is even stronger and applies to all weapons rather than only ranged weapons. That said, I like the idea. What if you limited it to a certain number of creatures? [I]"Starting at 5th level you may mark two creatures at a time with Hunter's Mark, at 11th level you may mark three creatures, and at 17th four creatures.[/I] I like that you expanded this list to include the original Favored Enemy options. One for range, one for melee. I like it. Maybe change Whirlwind Attack from "within 5 feet of you" to "within your reach" to allow for Reach weapons. You could add a third option to give a straight third attack. Why no extra language? Is this replacing the original favored enemy, or adding a third one? If the former, it sounds kinda lame. If the latter, change the wording from "a new type of favored enemy" to "a third type of favored enemy". I would change "replace this favored enemy" to "replace one of your favored enemies". I like the Hunter overall. Another 15th level ability could be, "Your speed increases by 10' when chasing one of your favored enemies." Very cool. Maybe add Stealth as an option? Standard. So I know that this was a 10th level ability originally, but even so I find it a little underwhelming. I see you changed the -10 for Perception to +10 for Stealth. I suppose these are effectively equal. This is cool. I like this. This is a fine ability, but I would attach it at the bottom of the previous "Hide In Plain Sight" and create a new ability for the Scout. This statement is redundant. My Feelings on the Scout: This subclass has thematic abilities, but it falls behind in combat. I worry that a Scout character will not be competitive at higher levels. It also really needs a more interesting 15th level ability. There are a few feats that work well with this concept: Dungeon Delver, Keen Mind, Skulker, and Observant. All of them are weak feats, but they could be used to improve the Scout subclass. You could, for example, add something like the following: "Also at 7th level, you gain the Dungeon Delver, Keen Mind, Observant, or Skulker feat. At 15th level, you gain a second one of these feats." Just a random ability I'm thinking of now could be something like, "Starting at Xth level, as a bonus action you can make a magical spyglass appear in your hand. It has all the traits of an ordinary spyglass, but you may choose its appearance, and it disappears at the end of your next turn. You may spend your bonus action on subsequent turns to extend this effect's duration." [/QUOTE]
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