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*Pathfinder & Starfinder
re-revised Sorcerer
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<blockquote data-quote="Thanee" data-source="post: 1504542" data-attributes="member: 478"><p><strong>>>> Click <a href="http://www.enworld.org/forums/showthread.php?p=1510947#post1510947" target="_blank">HERE</a> for a toned down version, which is more in line with the wizard and not based on the psion anymore.</strong> <<<</p><p> </p><p> </p><p> </p><p> After reading a comment in my XPH discussion thread over at the rules forum, I had an idea about the sorcerer... let's see how you like this...</p><p> </p><p> The basic idea is to assume, that the sorcerer is not on par with the other classes, and therefore needs to be improved. It also assumes that the balance between wizard and XPH psion is just fine. I'm using the XPH psion as a rough guideline, therefore. So, this is basically the upside down approach to my re-revised psion. Enjoy! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p> </p><p> <strong>Altered Spells Known:</strong></p><p> </p><p> _1st 4/2</p><p> _2nd 5/3</p><p> _3rd 5/3/2</p><p> _4th 6/4/3</p><p> _5th 6/4/3/2</p><p> _6th 7/5/4/3</p><p> _7th 7/5/4/3/2</p><p> _8th 8/5/5/4/3</p><p> _9th 8/5/5/4/3/2</p><p> 10th 9/5/5/5/4/3</p><p> 11th 9/5/5/5/4/3/2</p><p> 12th 9/5/5/5/4/4/3</p><p> 13th 9/5/5/5/4/4/3/1</p><p> 14th 9/5/5/5/4/4/4/2</p><p> 15th 9/5/5/5/4/4/4/2/1</p><p> 16th 9/5/5/5/4/4/4/3/2</p><p> 17th 9/5/5/5/4/4/4/3/2/1</p><p> 18th 9/5/5/5/4/4/4/3/3/2</p><p> 19th 9/5/5/5/4/4/4/3/3/2</p><p> 20th 9/5/5/5/4/4/4/3/3/3</p><p> </p><p> <span style="font-size: 9px">Note: Almost the same in the end, mostly updated to the standard spell level progression and a quicker access to multiple high level spells. 19th level looks a bit dry, tho.</span></p><p> </p><p> <strong>Altered Spells Per Day:</strong></p><p> </p><p> _1st 5/3</p><p> _2nd 6/4</p><p> _3rd 6/5/3</p><p> _4th 6/6/4</p><p> _5th 6/6/5/3</p><p> _6th 6/6/6/4</p><p> _7th 6/6/6/5/3</p><p> _8th 6/6/6/6/4</p><p> _9th 6/6/6/6/5/3</p><p> 10th 6/6/6/6/6/4</p><p> 11th 6/6/6/6/6/5/3</p><p> 12th 6/6/6/6/6/6/4</p><p> 13th 6/6/6/6/6/6/5/3</p><p> 14th 6/6/6/6/6/6/6/4</p><p> 15th 6/6/6/6/6/6/6/5/3</p><p> 16th 6/6/6/6/6/6/6/6/4</p><p> 17th 6/6/6/6/6/6/6/6/5/3</p><p> 18th 6/6/6/6/6/6/6/6/6/4</p><p> 19th 6/6/6/6/6/6/6/6/6/5</p><p> 20th 6/6/6/6/6/6/6/6/6/6</p><p> </p><p> <span style="font-size: 9px">Note: Updated to match the quicker spell level progression.</span></p><p> </p><p> <strong>Skill Points:</strong> Sorcerers get (4+Int modifier) skill points per level.</p><p> </p><p> <strong>Class Skills:</strong> Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Gather Information (Cha), Intimidate (Cha), Knowledge: arcana (Int), Knowledge: the planes (Int), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), and Use Magic Device (Cha).</p><p> </p><p> <span style="font-size: 9px">Note: Not entirely sure about Gather Information, Knowledge: the planes, and Sense Motive here.</span></p><p> </p><p> <strong>Bonus Feats:</strong> Sorcerers gain Eschew Materials as a bonus feat at 1st level and a bonus metamagic feat at 5th, 10th, 15th and 20th level.</p><p> </p><p> <strong>Spell Merging (Su):</strong> Sorcerers can use multiple lower level spell slots to cast higher level spells. Whenever the sorcerer casts a spell, he can decide to either use up an appropriate spell slot of the same or higher level as the spell being cast as normal, or he can use up two or more spell slots, as long as the sum of the spell slot levels at least equals the level of the spell being cast. 0th level spell slots count as one-half spell level for this purpose. Spellstones (see below) cannot be used in conjunction with this ability.</p><p> </p><p> <span style="font-size: 9px">Note: This could be changed into a metamagic feat, alternatively.</span></p><p> </p><p> Errata to the Sorcerer's 'Spell Swapping' ability: Upon reaching 3rd level, and at ever odd-numbered sorcerer level after that (5th, 7th, and so on), a sorcerer can choose to learn a new spell in place of one he already knows. ...</p><p> </p><p> Errata to <strong>Quicken Spell:</strong> Spontaneous casters can use Quicken Spell without an increase in casting time. Casting a quickened spell is a free action for a spontaneous caster, such as bard or sorcerer.</p><p> Errata to <strong>Metamagic Rods:</strong> Sorcerers can use Metamagic Rods without an increase in casting time.</p><p> </p><p> New Item: <strong>Spellstone:</strong> Spellstones hold the essence of a spell slot that can be used for spontaneous casting. If the owner of a spellstone is able to spontaneously cast spells, he can use the spellstone instead of one of his own spell slots once per day, when spontaneously casting a spell. Cost: Level² x 1,000gp.</p><p> </p><p> Simple and effective. What do you think?</p><p> </p><p> Bye</p><p> Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 1504542, member: 478"] [b]>>> Click [url="http://www.enworld.org/forums/showthread.php?p=1510947#post1510947"]HERE[/url] for a toned down version, which is more in line with the wizard and not based on the psion anymore.[/b] <<< After reading a comment in my XPH discussion thread over at the rules forum, I had an idea about the sorcerer... let's see how you like this... The basic idea is to assume, that the sorcerer is not on par with the other classes, and therefore needs to be improved. It also assumes that the balance between wizard and XPH psion is just fine. I'm using the XPH psion as a rough guideline, therefore. So, this is basically the upside down approach to my re-revised psion. Enjoy! :D [b]Altered Spells Known:[/b] _1st 4/2 _2nd 5/3 _3rd 5/3/2 _4th 6/4/3 _5th 6/4/3/2 _6th 7/5/4/3 _7th 7/5/4/3/2 _8th 8/5/5/4/3 _9th 8/5/5/4/3/2 10th 9/5/5/5/4/3 11th 9/5/5/5/4/3/2 12th 9/5/5/5/4/4/3 13th 9/5/5/5/4/4/3/1 14th 9/5/5/5/4/4/4/2 15th 9/5/5/5/4/4/4/2/1 16th 9/5/5/5/4/4/4/3/2 17th 9/5/5/5/4/4/4/3/2/1 18th 9/5/5/5/4/4/4/3/3/2 19th 9/5/5/5/4/4/4/3/3/2 20th 9/5/5/5/4/4/4/3/3/3 [size=1]Note: Almost the same in the end, mostly updated to the standard spell level progression and a quicker access to multiple high level spells. 19th level looks a bit dry, tho.[/size] [b]Altered Spells Per Day:[/b] _1st 5/3 _2nd 6/4 _3rd 6/5/3 _4th 6/6/4 _5th 6/6/5/3 _6th 6/6/6/4 _7th 6/6/6/5/3 _8th 6/6/6/6/4 _9th 6/6/6/6/5/3 10th 6/6/6/6/6/4 11th 6/6/6/6/6/5/3 12th 6/6/6/6/6/6/4 13th 6/6/6/6/6/6/5/3 14th 6/6/6/6/6/6/6/4 15th 6/6/6/6/6/6/6/5/3 16th 6/6/6/6/6/6/6/6/4 17th 6/6/6/6/6/6/6/6/5/3 18th 6/6/6/6/6/6/6/6/6/4 19th 6/6/6/6/6/6/6/6/6/5 20th 6/6/6/6/6/6/6/6/6/6 [size=1]Note: Updated to match the quicker spell level progression.[/size] [b]Skill Points:[/b] Sorcerers get (4+Int modifier) skill points per level. [b]Class Skills:[/b] Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Gather Information (Cha), Intimidate (Cha), Knowledge: arcana (Int), Knowledge: the planes (Int), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), and Use Magic Device (Cha). [size=1]Note: Not entirely sure about Gather Information, Knowledge: the planes, and Sense Motive here.[/size] [b]Bonus Feats:[/b] Sorcerers gain Eschew Materials as a bonus feat at 1st level and a bonus metamagic feat at 5th, 10th, 15th and 20th level. [b]Spell Merging (Su):[/b] Sorcerers can use multiple lower level spell slots to cast higher level spells. Whenever the sorcerer casts a spell, he can decide to either use up an appropriate spell slot of the same or higher level as the spell being cast as normal, or he can use up two or more spell slots, as long as the sum of the spell slot levels at least equals the level of the spell being cast. 0th level spell slots count as one-half spell level for this purpose. Spellstones (see below) cannot be used in conjunction with this ability. [size=1]Note: This could be changed into a metamagic feat, alternatively.[/size] Errata to the Sorcerer's 'Spell Swapping' ability: Upon reaching 3rd level, and at ever odd-numbered sorcerer level after that (5th, 7th, and so on), a sorcerer can choose to learn a new spell in place of one he already knows. ... Errata to [b]Quicken Spell:[/b] Spontaneous casters can use Quicken Spell without an increase in casting time. Casting a quickened spell is a free action for a spontaneous caster, such as bard or sorcerer. Errata to [b]Metamagic Rods:[/b] Sorcerers can use Metamagic Rods without an increase in casting time. New Item: [b]Spellstone:[/b] Spellstones hold the essence of a spell slot that can be used for spontaneous casting. If the owner of a spellstone is able to spontaneously cast spells, he can use the spellstone instead of one of his own spell slots once per day, when spontaneously casting a spell. Cost: Level² x 1,000gp. Simple and effective. What do you think? Bye Thanee [/QUOTE]
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