Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
re-revised Sorcerer
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mhd" data-source="post: 1504922" data-attributes="member: 16805"><p>It seems that what the ranger was for 3.0 turns out to be the sorcerer for 3.5...</p><p></p><p>I don't think that earlier spell level access is that great. Might be better if the psion is included in the balance of classes, but just between a wizard and a sorcerer (especially non-specialists), the sorc is just too good, now. With bonus feats added, it's all about spell selection and spontaneous casting. And classes need more differences than that. Kinda resembles the old ranger homebrews with bonus fighter feats...</p><p></p><p>Spell merging is too powerful. High-level spells often easily trump the lower ones, and if you just require the sum of spell levels to be equal, it's way to cheap. Especially if you insert e.g. a Ring of Wizardry I into the equation. It shouldn't be that easy to churn out spells of your highest level.</p><p></p><p>What about some kind of "raw metamagic" mechanic? By expending spells slots of the same level, you can add a metamagic feat for free. The number of additional slots equals the metamagic level increase, e.g. for just four 3rd-level slots, you get a maximized fireball. Certainly not that overpowered, as the combined damage of four normal fireballs should turn out to be better. The main advantage would be versatility -- and the fact that you can play around with metamagic without having available higher level slots. One might drop the required full-round action for this, so for just seven slots you'd be able to quicken.</p><p></p><p>Spell merging basically is just one step away from a spell point system, which again is good for bumping the sorc up to the psion, but leaves the wizard behind. And some campaigns might never even include psionics, so there's a lot of balancing against something that potentially never exists. In this case I'd rather take the psion down a notch.</p><p></p><p>4+Int skill points is a reasonable choice. Emphasises the fact that magic is second nature to the sorceror, so he doesn't have to spend as much time with his spells and thus is more wordly. On the other hand, one might think of them as even more wrapped up in arcane mysteries, spaced out, out of touch etc.</p><p>I'd rather go for d6 hit dice. Or maybe even both, cf. Monte Cooks Eldritch Might (2) Sorcerer.</p><p></p><p>What about familiars? It always kinda bothered me, that both Wizard and Sorcerer have different approaches to magic, but have the same kind of supernatural bond to animals? I thought about restricting familiars to sorcerers, but that Necromancer just needs an Imp on his shoulder. Well, he still could have access to Improved Familiar, he just wouldn't get the animal freebies.</p></blockquote><p></p>
[QUOTE="mhd, post: 1504922, member: 16805"] It seems that what the ranger was for 3.0 turns out to be the sorcerer for 3.5... I don't think that earlier spell level access is that great. Might be better if the psion is included in the balance of classes, but just between a wizard and a sorcerer (especially non-specialists), the sorc is just too good, now. With bonus feats added, it's all about spell selection and spontaneous casting. And classes need more differences than that. Kinda resembles the old ranger homebrews with bonus fighter feats... Spell merging is too powerful. High-level spells often easily trump the lower ones, and if you just require the sum of spell levels to be equal, it's way to cheap. Especially if you insert e.g. a Ring of Wizardry I into the equation. It shouldn't be that easy to churn out spells of your highest level. What about some kind of "raw metamagic" mechanic? By expending spells slots of the same level, you can add a metamagic feat for free. The number of additional slots equals the metamagic level increase, e.g. for just four 3rd-level slots, you get a maximized fireball. Certainly not that overpowered, as the combined damage of four normal fireballs should turn out to be better. The main advantage would be versatility -- and the fact that you can play around with metamagic without having available higher level slots. One might drop the required full-round action for this, so for just seven slots you'd be able to quicken. Spell merging basically is just one step away from a spell point system, which again is good for bumping the sorc up to the psion, but leaves the wizard behind. And some campaigns might never even include psionics, so there's a lot of balancing against something that potentially never exists. In this case I'd rather take the psion down a notch. 4+Int skill points is a reasonable choice. Emphasises the fact that magic is second nature to the sorceror, so he doesn't have to spend as much time with his spells and thus is more wordly. On the other hand, one might think of them as even more wrapped up in arcane mysteries, spaced out, out of touch etc. I'd rather go for d6 hit dice. Or maybe even both, cf. Monte Cooks Eldritch Might (2) Sorcerer. What about familiars? It always kinda bothered me, that both Wizard and Sorcerer have different approaches to magic, but have the same kind of supernatural bond to animals? I thought about restricting familiars to sorcerers, but that Necromancer just needs an Imp on his shoulder. Well, he still could have access to Improved Familiar, he just wouldn't get the animal freebies. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
re-revised Sorcerer
Top