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*Pathfinder & Starfinder
re-revised Sorcerer
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<blockquote data-quote="Kerrick" data-source="post: 1506689" data-attributes="member: 4722"><p>I like it. It's kind of like our sorcerer. What we did was give them bonus metamagic feats, as the wizard, but we restricted the wizard's bonus feats to item creation only. Also, the sorcerer can specialize in one element. And finally, sorcerers can learn new spells in one of two ways: the easier (and less evil) way is to develop them (we don't want to penalize those who make their own spells, fill up all the slots, and then not have room for other spells; any custom spells are over and above the normal allotment). The second way is to perform a ritual whereby you rip the spells from another being's mind. We also gave them a few minor powers to make them more distinct from a wizard, like the ability to create a witchlight - a small globe that sheds light in a 5-foot radius - as long as you have at least one spell level open. And of course more skills.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 1506689, member: 4722"] I like it. It's kind of like our sorcerer. What we did was give them bonus metamagic feats, as the wizard, but we restricted the wizard's bonus feats to item creation only. Also, the sorcerer can specialize in one element. And finally, sorcerers can learn new spells in one of two ways: the easier (and less evil) way is to develop them (we don't want to penalize those who make their own spells, fill up all the slots, and then not have room for other spells; any custom spells are over and above the normal allotment). The second way is to perform a ritual whereby you rip the spells from another being's mind. We also gave them a few minor powers to make them more distinct from a wizard, like the ability to create a witchlight - a small globe that sheds light in a 5-foot radius - as long as you have at least one spell level open. And of course more skills. [/QUOTE]
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re-revised Sorcerer
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