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re-revised Sorcerer
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<blockquote data-quote="DarkMaster" data-source="post: 1506792" data-attributes="member: 16362"><p>Thanee, from reading your previous post I know that you are a sorcerer lover, I agree I like them too, as adventurer they kick the wizard's ass.</p><p>But I think that allowing them quicker access to spell level makes them too powerfull, I would not allow that. I found sorcerer have a hard time until they reach 6 or 8 level depending on the campaign but after that...</p><p></p><p>I only added the Cha based skill but not Gather information, I don't see why a sorcerer would be good at gathering information, they are not street people like rogue. I also see sorcerer as projecting a strong image of themselves but not being particularly intuitive about others. so no sense motive for me</p><p></p><p>Fine with me actually took the idea from you in my campaign</p><p></p><p>Uses a power of 2 rule a 1 st level worth 1 point, 2 worth 2, 3 worth 4, 4 worth 8 and so on. Having a feat modifying this rule could be nice too.</p><p></p><p>Obviously the first part doesn't apply to my solution, I do the same for Quicken but not for the rod, and I am not planing in doing so except for the quicken rod.</p><p></p><p>Interesting ... What is the maximum spell stone that can be carried and what is their weight?</p></blockquote><p></p>
[QUOTE="DarkMaster, post: 1506792, member: 16362"] Thanee, from reading your previous post I know that you are a sorcerer lover, I agree I like them too, as adventurer they kick the wizard's ass. But I think that allowing them quicker access to spell level makes them too powerfull, I would not allow that. I found sorcerer have a hard time until they reach 6 or 8 level depending on the campaign but after that... I only added the Cha based skill but not Gather information, I don't see why a sorcerer would be good at gathering information, they are not street people like rogue. I also see sorcerer as projecting a strong image of themselves but not being particularly intuitive about others. so no sense motive for me Fine with me actually took the idea from you in my campaign Uses a power of 2 rule a 1 st level worth 1 point, 2 worth 2, 3 worth 4, 4 worth 8 and so on. Having a feat modifying this rule could be nice too. Obviously the first part doesn't apply to my solution, I do the same for Quicken but not for the rod, and I am not planing in doing so except for the quicken rod. Interesting ... What is the maximum spell stone that can be carried and what is their weight? [/QUOTE]
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