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re-revised Sorcerer
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<blockquote data-quote="Li Shenron" data-source="post: 1510936" data-attributes="member: 1465"><p>I want to try another option. From UA's divine spontaneous casters variant, let's try to see what happens if we apply the variant to the core Wizard (not that UA material is necessarily balanced or playtested, tho... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> ).</p><p></p><p>I think for clerics and druids the trick is:</p><p></p><p>- keep the same spells/day table</p><p>- use the sorcerer's spells known table</p><p>- add domain spells (for clerics) or Summon Nature's Ally xxx (for druids) to known spells</p><p></p><p>If that was applicable to core wizards (non-specialist for now), we can think of adding a spell known at each level from I to IX following some theme chosen at 1st level (a fixed list of 9 spells approved by the DM, in other words).</p><p></p><p>That would lead to a "spontaneous wizard" with the same amount of spells/day but less spells known; compared to your sorcerer variant it should be very close in known spells, it will have the feats and faster access to higher level slots, but at least it would have less spells/day and only 1 spell known of top level when the new level opens up. To me it seems very similar to your variant, only less extreme! What do you think about the idea? Obviously you still can tinker with class skill and switch Int with Cha, that's not a problem. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1510936, member: 1465"] I want to try another option. From UA's divine spontaneous casters variant, let's try to see what happens if we apply the variant to the core Wizard (not that UA material is necessarily balanced or playtested, tho... :p ). I think for clerics and druids the trick is: - keep the same spells/day table - use the sorcerer's spells known table - add domain spells (for clerics) or Summon Nature's Ally xxx (for druids) to known spells If that was applicable to core wizards (non-specialist for now), we can think of adding a spell known at each level from I to IX following some theme chosen at 1st level (a fixed list of 9 spells approved by the DM, in other words). That would lead to a "spontaneous wizard" with the same amount of spells/day but less spells known; compared to your sorcerer variant it should be very close in known spells, it will have the feats and faster access to higher level slots, but at least it would have less spells/day and only 1 spell known of top level when the new level opens up. To me it seems very similar to your variant, only less extreme! What do you think about the idea? Obviously you still can tinker with class skill and switch Int with Cha, that's not a problem. :) [/QUOTE]
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