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re-rolling 1's
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<blockquote data-quote="arscott" data-source="post: 3337427" data-attributes="member: 17969"><p>My on-haitus Dark•Matter game was non-random and non-forgiving: 25 point buy, average hp (round down).</p><p></p><p>If I ever run my Dark Sun game, I will be random and non-forgiving: 4d6 drop 1, will a reroll for really bad stats as specified in the phb, and rolled hitpoints with no rerolls.</p><p></p><p>I don't like using systems that increase character capability. All it does is shift the baseline, and that's just more tweaking I need to do to ensure that the party faces appropriately difficult challenges.</p><p></p><p>Another system I'm thinking of trying is a player-determined randomness:</p><p></p><p>instead of rolling dX for hitpoints, roll d(X-2Y)+Y</p><p></p><p>So a barbarian (d12 HD) can roll any of the following:</p><p></p><p>d12, d10+1, d8+2, d6+3, d4+4, d2+5, 6</p><p></p><p>All but the straight 6 average 6.5 hp.</p></blockquote><p></p>
[QUOTE="arscott, post: 3337427, member: 17969"] My on-haitus Dark•Matter game was non-random and non-forgiving: 25 point buy, average hp (round down). If I ever run my Dark Sun game, I will be random and non-forgiving: 4d6 drop 1, will a reroll for really bad stats as specified in the phb, and rolled hitpoints with no rerolls. I don't like using systems that increase character capability. All it does is shift the baseline, and that's just more tweaking I need to do to ensure that the party faces appropriately difficult challenges. Another system I'm thinking of trying is a player-determined randomness: instead of rolling dX for hitpoints, roll d(X-2Y)+Y So a barbarian (d12 HD) can roll any of the following: d12, d10+1, d8+2, d6+3, d4+4, d2+5, 6 All but the straight 6 average 6.5 hp. [/QUOTE]
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