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<blockquote data-quote="RFisher" data-source="post: 3343784" data-attributes="member: 3608"><p>Which just reinforces for me the fact that there is some fundamental difference is how some people play vs. every group I have ever been in.</p><p></p><p>Any "balancing encounters" I do is very rough. Even then, it's against the <em>party</em>, not against individual PCs.</p><p></p><p>It's not an intra-party competition. PCs are happy to have each other's capabilities at their disposal rather than jealous of them. Sure, two barbarians in one party are going to "step on each others toes" a bit, but you know that up front. You have the same potential for problems when the wizard's spells seem to trump the rogue's abilities. This isn't something unique to ability scores. The party finds roles for each PC. The DM should try to make sure that everyone has a chance at spotlight time.</p><p></p><p>More importantly, though, the <em>player</em> has generally counted more than the PC in my groups. It's the ideas & decisions that really matter, not just the mechanics.</p><p></p><p></p><p></p><p>I've never seen a DM allow "choose your scores" to go beyond what is possible under conventional means. Dropping the 18 to 20ish cap on starting ability scores is, IMHO, a wholly separate issue.</p><p></p><p>How much what I said above still holds with on PC having a 22 & a 20, I don't know.</p></blockquote><p></p>
[QUOTE="RFisher, post: 3343784, member: 3608"] Which just reinforces for me the fact that there is some fundamental difference is how some people play vs. every group I have ever been in. Any "balancing encounters" I do is very rough. Even then, it's against the [i]party[/i], not against individual PCs. It's not an intra-party competition. PCs are happy to have each other's capabilities at their disposal rather than jealous of them. Sure, two barbarians in one party are going to "step on each others toes" a bit, but you know that up front. You have the same potential for problems when the wizard's spells seem to trump the rogue's abilities. This isn't something unique to ability scores. The party finds roles for each PC. The DM should try to make sure that everyone has a chance at spotlight time. More importantly, though, the [i]player[/i] has generally counted more than the PC in my groups. It's the ideas & decisions that really matter, not just the mechanics. I've never seen a DM allow "choose your scores" to go beyond what is possible under conventional means. Dropping the 18 to 20ish cap on starting ability scores is, IMHO, a wholly separate issue. How much what I said above still holds with on PC having a 22 & a 20, I don't know. [/QUOTE]
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