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Re-skin it like you stole it!
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<blockquote data-quote="GMMichael" data-source="post: 6302494" data-attributes="member: 6685730"><p>Funny thing about non-player-characters: they don't actually exist. Sure, they have a few numbers, values, and descriptions, but there are no muscles, knives, heart-rates...nothing that can't be conjured up with a little imagination.</p><p></p><p>So our game masters have the enviable task of turning a few stats into a living, breathing, (sometimes undead<img src="http://www.enworld.org/forum/images/smilies/angel.png" class="smilie" loading="lazy" alt=":angel:" title="Angel :angel:" data-shortname=":angel:" />) character. Since this task in itself can be a bit daunting, let's grant GMs some leeway:</p><p><em><span style="font-size: 15px"></span></em></p><p><em><span style="font-size: 15px">Save time by re-skinning your first level stats into as many NPCs as possible!*</span></em></p><p></p><p>List your first level stats here, identify the game system, and give us some suggestions of how these could be used for purposes beyond their original intent.</p><p></p><p>For example:</p><p>[TABLE="class: grid, width: 500"] [TR] [TD]Caashk, male sahuagin Rgr1: CR 3; Size M (6 ft., 3 in. tall); HD 2d8+2 + 1d10+1; hp 22; Init +4 (+4 Dex); Spd 30 ft.; AC 19 (+4 Dex, +5 Natural); Attack +7 melee, or +6 ranged; SV Fort +6, Ref +4, Will +3; AL LE; Str 20, Dex 18, Con 13, Int 17, Wis 17, Cha 11.</p><p></p><p>Languages Spoken: Aquan, Gnoll, Goblin, Infernal, Undercommon.</p><p></p><p>Skills and feats: Animal empathy +3, Disable device +4, Hide +13, Knowledge +4, Knowledge (religion) +5, Listen +9, Move silently +4, Open lock +6, Profession +4, Spellcraft +5, Spot +9, Tumble +6, Wilderness lore +6; Combat reflexes, [Multiattack], [Track].</p><p></p><p>Possessions: 900 gp in gear.</p><p></p><p>Ranger Spells Per Day: None until 4th level.</p><p>[/TD] [/TR] [/TABLE] (thank you Jamis Buck for the character generator)</p><p></p><p>This character uses stats for D&D 3.0.</p><p></p><p>Speed of 30 feet, high AC, a good fortitude save, great physical and mental ability scores, tons of hide and spot skill, and multiple attacks and tracking.</p><p></p><p>The suggested NPC is a sahuagin ranger, but those stats could also be a lizardman archer, an elven champion, a celestial direwolf, or a halfling (thieves) guildmaster.</p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">*Re-skin meaning to provide an alternate facade or identity to a given set of stats. First-level characters should be the easiest to re-skin, since they have fewer concrete details pinning them to a particular identity.</span></p></blockquote><p></p>
[QUOTE="GMMichael, post: 6302494, member: 6685730"] Funny thing about non-player-characters: they don't actually exist. Sure, they have a few numbers, values, and descriptions, but there are no muscles, knives, heart-rates...nothing that can't be conjured up with a little imagination. So our game masters have the enviable task of turning a few stats into a living, breathing, (sometimes undead:angel:) character. Since this task in itself can be a bit daunting, let's grant GMs some leeway: [I][SIZE=4] Save time by re-skinning your first level stats into as many NPCs as possible!*[/SIZE][/I] List your first level stats here, identify the game system, and give us some suggestions of how these could be used for purposes beyond their original intent. For example: [TABLE="class: grid, width: 500"] [TR] [TD]Caashk, male sahuagin Rgr1: CR 3; Size M (6 ft., 3 in. tall); HD 2d8+2 + 1d10+1; hp 22; Init +4 (+4 Dex); Spd 30 ft.; AC 19 (+4 Dex, +5 Natural); Attack +7 melee, or +6 ranged; SV Fort +6, Ref +4, Will +3; AL LE; Str 20, Dex 18, Con 13, Int 17, Wis 17, Cha 11. Languages Spoken: Aquan, Gnoll, Goblin, Infernal, Undercommon. Skills and feats: Animal empathy +3, Disable device +4, Hide +13, Knowledge +4, Knowledge (religion) +5, Listen +9, Move silently +4, Open lock +6, Profession +4, Spellcraft +5, Spot +9, Tumble +6, Wilderness lore +6; Combat reflexes, [Multiattack], [Track]. Possessions: 900 gp in gear. Ranger Spells Per Day: None until 4th level. [/TD] [/TR] [/TABLE] (thank you Jamis Buck for the character generator) This character uses stats for D&D 3.0. Speed of 30 feet, high AC, a good fortitude save, great physical and mental ability scores, tons of hide and spot skill, and multiple attacks and tracking. The suggested NPC is a sahuagin ranger, but those stats could also be a lizardman archer, an elven champion, a celestial direwolf, or a halfling (thieves) guildmaster. [SIZE=1] *Re-skin meaning to provide an alternate facade or identity to a given set of stats. First-level characters should be the easiest to re-skin, since they have fewer concrete details pinning them to a particular identity.[/SIZE] [/QUOTE]
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