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re:spells, replacing one energy type w/another What do you think?
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<blockquote data-quote="Plane Sailing" data-source="post: 931607" data-attributes="member: 114"><p>{rant on}</p><p>I think that energy substitution is the most poorly thought out and implemented feat that I've seen in any supplement. Quite apart from the huge advantage in being able to tailor spells to metagame for certain creatures resistances at no cost in spell level, the most ridiculous thing is that it doesn't change the special effects... thus a sonic substituted "burning hands" might set inflammables alight, an acid substituted "great shout" can shatter glass things.</p><p></p><p>It is partly the fault of 3e which doesn't treat different energy types consistently (in the way that, say, "Elements of Magic" by Natural 20 Press does).</p><p></p><p>The energy substitution feat just flies so far in the face of all logic and internal consistency for magic it is unbelievable.</p><p></p><p>{rant off}</p><p></p><p></p><p>IMC and IMO the way that different elements in spells should be handled is via spell research for new spells. The existence of special effects for many energy spells indicates that they are not merely different flavours of the same energy which should be switched around at a whim.</p><p></p><p>{rant really off this time!}</p><p></p><p>I imagine that my opinion doesn't run with the crowd in this instance, but you did inquire after opinions!</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 931607, member: 114"] {rant on} I think that energy substitution is the most poorly thought out and implemented feat that I've seen in any supplement. Quite apart from the huge advantage in being able to tailor spells to metagame for certain creatures resistances at no cost in spell level, the most ridiculous thing is that it doesn't change the special effects... thus a sonic substituted "burning hands" might set inflammables alight, an acid substituted "great shout" can shatter glass things. It is partly the fault of 3e which doesn't treat different energy types consistently (in the way that, say, "Elements of Magic" by Natural 20 Press does). The energy substitution feat just flies so far in the face of all logic and internal consistency for magic it is unbelievable. {rant off} IMC and IMO the way that different elements in spells should be handled is via spell research for new spells. The existence of special effects for many energy spells indicates that they are not merely different flavours of the same energy which should be switched around at a whim. {rant really off this time!} I imagine that my opinion doesn't run with the crowd in this instance, but you did inquire after opinions! Cheers [/QUOTE]
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re:spells, replacing one energy type w/another What do you think?
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