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RE: Tarasque vs. 5th lv. Wizard scenario - how does Wizard know to use Acid Splash?!?
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<blockquote data-quote="Fanaelialae" data-source="post: 6501106" data-attributes="member: 53980"><p>Since I'm the one who brought Godzilla up I assume you're referring to my post. However, you're ignoring the part where I said that I don't think the encumbrance rules work well for the Tarrasque, and that IMO they should be ignored in its case. Meaning that the Tarrasque would be able to lift significantly more than 7,200 lbs. </p><p></p><p>Godzilla was just the first big monster that came to mind. You don't like Godzilla, pick another enormous monster for a point of reference on what the Tarrasque would be capable of. Assuming you're even interested in following that advice, which I get the feeling you're not, so enjoy playing as you like.</p><p></p><p></p><p></p><p>Obviously I'm approaching this from a prescriptive POV, I never claimed otherwise. And yes, statblocks are descriptive. </p><p></p><p>However, if we didn't need a prescriptive viewpoint in the game, there would be little purpose for the DM. Statblocks are great, because they really help the DM out, but if that's all you use then you may as well script monster actions (if orc is adjacent to enemy he attacks the most wounded with his greataxe, else if he is within 30 ft he charges the most wounded enemy, else he attacks the most wounded enemy with his bow) and remove the DM entirely. D&D as an advanced Choose Your Own Adventure. The DM brings improvisation and creativity to the table, elevating D&D from a boardgame to an RPG. If the PCs employ non-traditional tactics, there's nothing wrong with the DM improvising in order to give them a challenge (or simply teach them that they shouldn't bite off more than they can chew, in the case of a lone 5th level wizard taking on the Tarrasque).</p><p></p><p>And can we <em>please</em> forget about Godzilla? I've already stated (in the post you quoted) that it was just an example and what I meant was a really huge, strong monster. I should have instead said... you know what, nevermind.</p><p></p><p></p><p></p><p>I do agree that it would have been nice if they'd included something in the Tarrasque's stats that would have allowed him to deal with flying enemies by default. However, I can see a reason why the designers may have chosen otherwise; that being, it isn't really the Tarrasque's schtick. Regardless of whether or not the Tarrasque <em>could</em> hurl a tree at an annoying pest, that isn't what it would do if given any alternative. The Tarrasque doesn't try to flatten people from a distance, it charges in and tears them apart. Even 4e's gravity aura, which I like, is divergent from the three editions of Tarrasques that preceded it.</p><p></p><p>Regardless, I agree with those who've said that this is a white room scenario. None of my players would ever sit around doing nothing while the party mage tries to solo the Tarrasque. They'd want a piece of the action! But maybe I'm just blessed with really cool players.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 6501106, member: 53980"] Since I'm the one who brought Godzilla up I assume you're referring to my post. However, you're ignoring the part where I said that I don't think the encumbrance rules work well for the Tarrasque, and that IMO they should be ignored in its case. Meaning that the Tarrasque would be able to lift significantly more than 7,200 lbs. Godzilla was just the first big monster that came to mind. You don't like Godzilla, pick another enormous monster for a point of reference on what the Tarrasque would be capable of. Assuming you're even interested in following that advice, which I get the feeling you're not, so enjoy playing as you like. Obviously I'm approaching this from a prescriptive POV, I never claimed otherwise. And yes, statblocks are descriptive. However, if we didn't need a prescriptive viewpoint in the game, there would be little purpose for the DM. Statblocks are great, because they really help the DM out, but if that's all you use then you may as well script monster actions (if orc is adjacent to enemy he attacks the most wounded with his greataxe, else if he is within 30 ft he charges the most wounded enemy, else he attacks the most wounded enemy with his bow) and remove the DM entirely. D&D as an advanced Choose Your Own Adventure. The DM brings improvisation and creativity to the table, elevating D&D from a boardgame to an RPG. If the PCs employ non-traditional tactics, there's nothing wrong with the DM improvising in order to give them a challenge (or simply teach them that they shouldn't bite off more than they can chew, in the case of a lone 5th level wizard taking on the Tarrasque). And can we [I]please[/I] forget about Godzilla? I've already stated (in the post you quoted) that it was just an example and what I meant was a really huge, strong monster. I should have instead said... you know what, nevermind. I do agree that it would have been nice if they'd included something in the Tarrasque's stats that would have allowed him to deal with flying enemies by default. However, I can see a reason why the designers may have chosen otherwise; that being, it isn't really the Tarrasque's schtick. Regardless of whether or not the Tarrasque [I]could[/I] hurl a tree at an annoying pest, that isn't what it would do if given any alternative. The Tarrasque doesn't try to flatten people from a distance, it charges in and tears them apart. Even 4e's gravity aura, which I like, is divergent from the three editions of Tarrasques that preceded it. Regardless, I agree with those who've said that this is a white room scenario. None of my players would ever sit around doing nothing while the party mage tries to solo the Tarrasque. They'd want a piece of the action! But maybe I'm just blessed with really cool players. [/QUOTE]
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