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RE: Tarasque vs. 5th lv. Wizard scenario - how does Wizard know to use Acid Splash?!?
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<blockquote data-quote="Anthony Terry" data-source="post: 6506950" data-attributes="member: 6776492"><p>A Decision clearly you are better qualified to make than my self and probably the person writing the encounter for the module also in the first place. So I really don't see the point your making, i haven't even read the module, and all i have ever been arguing against is the 2 premises put forward that 1. Every monster of high level should have something in its stat block to deal with flying creatures and 2. A Game designer should go through the effort of describing every possible way of encountering every single monster in said game and have given valid reasons against both does statements that havent actually been met with any supportive argument. </p><p></p><p>Infact the only argument I've received about its intelligence, that further supported leaving the stat block blank as after brief challenge it was suggested that he wouldn't even have intelligence to do much else so why is there a need to include anything else? Followed clearly your own knowledge on what this monster should be able to achieve, or what your comfortable with at least, both of which supports the idea that both of the earliest statements are absurd and things like this are better left to individual Dungeon Masters. Not every monster with a high CR needs to be SUPERKILLERTXKRINGWITHLAZERS. </p><p></p><p>Last time i checked in the Monster Manual it will normally even give you fluffy text indicating how these particular monsters like to behave and act in combat, id suggest the 1st Edition ones over any others for something beyond telling you how they use their stat block ability, if you really feel unable to do it your selves id suggest what your asking for is already there in a far less boring way than giving it a stat block attack.</p></blockquote><p></p>
[QUOTE="Anthony Terry, post: 6506950, member: 6776492"] A Decision clearly you are better qualified to make than my self and probably the person writing the encounter for the module also in the first place. So I really don't see the point your making, i haven't even read the module, and all i have ever been arguing against is the 2 premises put forward that 1. Every monster of high level should have something in its stat block to deal with flying creatures and 2. A Game designer should go through the effort of describing every possible way of encountering every single monster in said game and have given valid reasons against both does statements that havent actually been met with any supportive argument. Infact the only argument I've received about its intelligence, that further supported leaving the stat block blank as after brief challenge it was suggested that he wouldn't even have intelligence to do much else so why is there a need to include anything else? Followed clearly your own knowledge on what this monster should be able to achieve, or what your comfortable with at least, both of which supports the idea that both of the earliest statements are absurd and things like this are better left to individual Dungeon Masters. Not every monster with a high CR needs to be SUPERKILLERTXKRINGWITHLAZERS. Last time i checked in the Monster Manual it will normally even give you fluffy text indicating how these particular monsters like to behave and act in combat, id suggest the 1st Edition ones over any others for something beyond telling you how they use their stat block ability, if you really feel unable to do it your selves id suggest what your asking for is already there in a far less boring way than giving it a stat block attack. [/QUOTE]
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RE: Tarasque vs. 5th lv. Wizard scenario - how does Wizard know to use Acid Splash?!?
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