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RE: Tarasque vs. 5th lv. Wizard scenario - how does Wizard know to use Acid Splash?!?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6506984" data-attributes="member: 6787650"><p>(I assume by "the module" you mean the 5E MM, right? Not the AD&D Tarrasque stats, or some specific 5E adventure module.)</p><p></p><p>I think you're misunderstanding the objection to the Tarrasque. The viewpoint that you characterize as "Every monster of high level should have something in its stat block to deal with flying creatures" is actually closer to "Every [civilization-destroying legendary monster] should have something in its stat block to deal with flying creatures", which is just another way of saying "No monster that cannot deal with flying foes [and other widely-available counters] can be a civilization-destroying legendary monster, because someone would kill it first."</p><p></p><p>If the Tarrasque were just some CR 30 monster that you could throw at high-level parties, like a scaled-up Bulette, nobody would have a problem with it. The objection is based on the tension between the fluff text which says that the Tarrasque is uber and terrifying, and the game stats which say that it is not. Some people advocate for keeping the fluff and buffing up the stats with uber ranged attacks doing 6d12+lots damage at range 240' (and then there is the secondary debate over whether this constitutes a material change to the stats or is implicit in the STR 30/Gigantic size/humanoid form), and some people would choose to keep the stats and kill the fluff (either "it exists, but it's less scary than dragons" or "maybe it existed once and now it's dead and nobody cares"). Other people would keep the stats and the fluff and just run it as written without worrying why nobody ever killed it before, any more than they worry how a dragon with a treasure hoard gets into a 20'x20' dungeon room. YMMV.</p><p></p><p>Since I'm somewhat fond of the AD&D Tarrasque, I personally would lean more towards "modify the stats, and do so explicitly," as I hope I've made clear. And then once they are properly terrified of the Tarrasque's reputation, I would introduce the adventurers to the planet Falx, which appears to be covered in Tarrasques--except underground where it is full of Mind Flayers--and watch their heads explode. But you can't do that unless they respect the Tarrasque as a threat in the first place.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6506984, member: 6787650"] (I assume by "the module" you mean the 5E MM, right? Not the AD&D Tarrasque stats, or some specific 5E adventure module.) I think you're misunderstanding the objection to the Tarrasque. The viewpoint that you characterize as "Every monster of high level should have something in its stat block to deal with flying creatures" is actually closer to "Every [civilization-destroying legendary monster] should have something in its stat block to deal with flying creatures", which is just another way of saying "No monster that cannot deal with flying foes [and other widely-available counters] can be a civilization-destroying legendary monster, because someone would kill it first." If the Tarrasque were just some CR 30 monster that you could throw at high-level parties, like a scaled-up Bulette, nobody would have a problem with it. The objection is based on the tension between the fluff text which says that the Tarrasque is uber and terrifying, and the game stats which say that it is not. Some people advocate for keeping the fluff and buffing up the stats with uber ranged attacks doing 6d12+lots damage at range 240' (and then there is the secondary debate over whether this constitutes a material change to the stats or is implicit in the STR 30/Gigantic size/humanoid form), and some people would choose to keep the stats and kill the fluff (either "it exists, but it's less scary than dragons" or "maybe it existed once and now it's dead and nobody cares"). Other people would keep the stats and the fluff and just run it as written without worrying why nobody ever killed it before, any more than they worry how a dragon with a treasure hoard gets into a 20'x20' dungeon room. YMMV. Since I'm somewhat fond of the AD&D Tarrasque, I personally would lean more towards "modify the stats, and do so explicitly," as I hope I've made clear. And then once they are properly terrified of the Tarrasque's reputation, I would introduce the adventurers to the planet Falx, which appears to be covered in Tarrasques--except underground where it is full of Mind Flayers--and watch their heads explode. But you can't do that unless they respect the Tarrasque as a threat in the first place. [/QUOTE]
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RE: Tarasque vs. 5th lv. Wizard scenario - how does Wizard know to use Acid Splash?!?
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