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RE: Tarasque vs. 5th lv. Wizard scenario - how does Wizard know to use Acid Splash?!?
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<blockquote data-quote="kerleth" data-source="post: 6512395" data-attributes="member: 84383"><p>One of the people I DM for has already complained about the Tarrasque. The thing for my group is the loss of it's super regeneration. To us, that was a HUGE part of it's identity. We got our start in 3rd edition, and knowing the Tarrasque WILL heal 40hp per round was one of it's main selling points. This thing isn't just a monster. It's a force of nature. It is the avater of natural life, completely unstoppable. It is the World Soul's response to Demonic Incursion. It is the cast off body of an imprisoned god, who's mind was seperated from it's body and hidden from the multiverse *cough*THARIZDUN*cough*. It was the Slaughtered God, imprisoned by powerful adventurers who chained it with immovable rods and adamantine. Constantly cut upon, it's flesh and blood were the source of life for a powerful desert city. It's blood soaked into the ground, subtly changing everything over it's centuries of imprisonment. The spice, ahem, The blood must flow.</p><p></p><p>In short, the tarrasque has never been a set piece monster for us. Sure, we have done a white room to see if the dual large greatsword wielding goliath barbarian could take it. But if I run the tarrasque as is, it will only be at the end of an epic quest. The tarrasque is INVINCIBLE. Once it is awakened by the comet Al-Hazarad, only those anointed by the tears of Asmodeus may harm him, or some such. Then, and only then, will it be possible to face the MM stat block.</p></blockquote><p></p>
[QUOTE="kerleth, post: 6512395, member: 84383"] One of the people I DM for has already complained about the Tarrasque. The thing for my group is the loss of it's super regeneration. To us, that was a HUGE part of it's identity. We got our start in 3rd edition, and knowing the Tarrasque WILL heal 40hp per round was one of it's main selling points. This thing isn't just a monster. It's a force of nature. It is the avater of natural life, completely unstoppable. It is the World Soul's response to Demonic Incursion. It is the cast off body of an imprisoned god, who's mind was seperated from it's body and hidden from the multiverse *cough*THARIZDUN*cough*. It was the Slaughtered God, imprisoned by powerful adventurers who chained it with immovable rods and adamantine. Constantly cut upon, it's flesh and blood were the source of life for a powerful desert city. It's blood soaked into the ground, subtly changing everything over it's centuries of imprisonment. The spice, ahem, The blood must flow. In short, the tarrasque has never been a set piece monster for us. Sure, we have done a white room to see if the dual large greatsword wielding goliath barbarian could take it. But if I run the tarrasque as is, it will only be at the end of an epic quest. The tarrasque is INVINCIBLE. Once it is awakened by the comet Al-Hazarad, only those anointed by the tears of Asmodeus may harm him, or some such. Then, and only then, will it be possible to face the MM stat block. [/QUOTE]
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RE: Tarasque vs. 5th lv. Wizard scenario - how does Wizard know to use Acid Splash?!?
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