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Re-using Powers
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<blockquote data-quote="Rykaar" data-source="post: 4127377" data-attributes="member: 56361"><p>What I find interesting here is that on the one hand, the claim of 4e is that combat is much more dynamic, much less static, both in terms of physical movement and in terms of options. </p><p></p><p>If the concern with being able to reuse powers is that they'll get "stale" through continual re-use, it seems the only reason the combats are more dynamic is you're not allowed to do the same thing twice.</p><p></p><p>Put another way, if the reason for using a power creatively is you have no other power to use, it seems like you're setting up non-creative battles and expecting players to provide creative approaches to fighting them. </p><p></p><p>If you have a choice of two powers, one that shifts the target two squares and does standard damage, or one that does standard + an extra die, there's no reason to use the former power if the shift doesn't accomplish anything useful. If it knocks the beastie into a pit or off a cliff, or into the fighter's threat zone so he can hold it there, you have a reason for using the shift attack even if both powers are at your disposal.</p><p></p><p>But again, this is all premised on multiple, interesting, useful powers. If there's only a couple good ones and the rest are junk, that's a problem, but a different problem than one of reuse.</p></blockquote><p></p>
[QUOTE="Rykaar, post: 4127377, member: 56361"] What I find interesting here is that on the one hand, the claim of 4e is that combat is much more dynamic, much less static, both in terms of physical movement and in terms of options. If the concern with being able to reuse powers is that they'll get "stale" through continual re-use, it seems the only reason the combats are more dynamic is you're not allowed to do the same thing twice. Put another way, if the reason for using a power creatively is you have no other power to use, it seems like you're setting up non-creative battles and expecting players to provide creative approaches to fighting them. If you have a choice of two powers, one that shifts the target two squares and does standard damage, or one that does standard + an extra die, there's no reason to use the former power if the shift doesn't accomplish anything useful. If it knocks the beastie into a pit or off a cliff, or into the fighter's threat zone so he can hold it there, you have a reason for using the shift attack even if both powers are at your disposal. But again, this is all premised on multiple, interesting, useful powers. If there's only a couple good ones and the rest are junk, that's a problem, but a different problem than one of reuse. [/QUOTE]
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