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Re-visiting the Tiers
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<blockquote data-quote="I'm A Banana" data-source="post: 5845229" data-attributes="member: 2067"><p>Or...what the heck does "paragon" mean, anyway?</p><p></p><p>So, there's folks who appreciate the "common folk" gameplay, where you are a guttersnipe who kills dire rats and a goblin (if yer lucky) at level 1.</p><p></p><p>There are also folks who appreciate the "wahoo" high-level gameplay, where you slay gods and save the universe from Asmodeus and ascend to become king of all you survey and you can chop the tops off of mountains with a stroke of your sword.</p><p></p><p>There's also folks who appreciate a broad swath of things in between.</p><p></p><p>So, the idea here is to re-visit what the tiers kind of signify in the feel of a game. I feel that 4e, when it introduced the concept, deliberately skewed to the upper end of the possible spectrum, ignoring some of the lower end, but I don't think that's smart to continue to do. </p><p></p><p>To hit the broadest swath, I'd imagine maybe four teirs:</p><ol> <li data-xf-list-type="ol"> <strong>Common Tier</strong>: You're a town guard, or a street rat, or perhaps some lowly apprentice. You might be an especially skilled turnip farmer, but the tough town blacksmith might still be able to kick your butt, and you're certainly scared of single combat with an orc. </li> <li data-xf-list-type="ol"> <strong>Adventurer Tier</strong>: Well, you've killed an orc or two in your day. You're competent and capable, well-trained and skilled. You're a veteran, a trained soldier, an elite member of your society. You might be a guild thief, or a promising young wizard. You know what you're doing, and most folk in the town can't easily match your skill, though perhaps a few especially notable individuals can.</li> <li data-xf-list-type="ol"> <strong>Heroic Tier</strong>: You've slayed a dragon or two. Your reputation has spread pretty far and wide, you are known as a capable, competent individual, someone to be admired and looked up to. Perhaps you rule over a large area, attracting followers, gaining reputation, listening to bards sing your praises. You are perhaps the greatest of your generation, the most skilled in the age, the only one capable of changing the world you live in these days. You're more than capable of handling a few orcs.</li> <li data-xf-list-type="ol"> <strong>Epic Tier</strong>: You've entered the realm beyond mortal skill. You are perhaps the greatest talent in your field who has ever lived, and perhaps the greatest that ever will. Your abilities are tinged with the supernatural, even if you are a normal person -- you can shape landscapes, alter weather, and change the world on a whim. Affecting worlds beyond your own is well within your abilities, and by the time you're done, the gods themselves will have cause to worry about you if they oppose you. </li> </ol><p></p><p>What's your idea?</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5845229, member: 2067"] Or...what the heck does "paragon" mean, anyway? So, there's folks who appreciate the "common folk" gameplay, where you are a guttersnipe who kills dire rats and a goblin (if yer lucky) at level 1. There are also folks who appreciate the "wahoo" high-level gameplay, where you slay gods and save the universe from Asmodeus and ascend to become king of all you survey and you can chop the tops off of mountains with a stroke of your sword. There's also folks who appreciate a broad swath of things in between. So, the idea here is to re-visit what the tiers kind of signify in the feel of a game. I feel that 4e, when it introduced the concept, deliberately skewed to the upper end of the possible spectrum, ignoring some of the lower end, but I don't think that's smart to continue to do. To hit the broadest swath, I'd imagine maybe four teirs: [LIST=1] [*] [B]Common Tier[/B]: You're a town guard, or a street rat, or perhaps some lowly apprentice. You might be an especially skilled turnip farmer, but the tough town blacksmith might still be able to kick your butt, and you're certainly scared of single combat with an orc. [*] [B]Adventurer Tier[/B]: Well, you've killed an orc or two in your day. You're competent and capable, well-trained and skilled. You're a veteran, a trained soldier, an elite member of your society. You might be a guild thief, or a promising young wizard. You know what you're doing, and most folk in the town can't easily match your skill, though perhaps a few especially notable individuals can. [*] [B]Heroic Tier[/B]: You've slayed a dragon or two. Your reputation has spread pretty far and wide, you are known as a capable, competent individual, someone to be admired and looked up to. Perhaps you rule over a large area, attracting followers, gaining reputation, listening to bards sing your praises. You are perhaps the greatest of your generation, the most skilled in the age, the only one capable of changing the world you live in these days. You're more than capable of handling a few orcs. [*] [B]Epic Tier[/B]: You've entered the realm beyond mortal skill. You are perhaps the greatest talent in your field who has ever lived, and perhaps the greatest that ever will. Your abilities are tinged with the supernatural, even if you are a normal person -- you can shape landscapes, alter weather, and change the world on a whim. Affecting worlds beyond your own is well within your abilities, and by the time you're done, the gods themselves will have cause to worry about you if they oppose you. [/LIST] What's your idea? [/QUOTE]
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