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Re-visiting the Tiers
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<blockquote data-quote="delericho" data-source="post: 5845379" data-attributes="member: 22424"><p>For the standard game, I would suggest the following:</p><p></p><p>Levels 1-5 are the, um, <strong>mundane</strong> tier: characters are basically just town guards, apprentice mages, low-rent thugs, and the like.</p><p></p><p>Levels 6-15 are the <strong>heroic</strong> tier, which is more or less as understood from 4e - the characters are "a cut above", but still distinctly human. They're the Black Company, or the Three Musketeers, or whatever.</p><p></p><p>Levels 16-25 are the <strong>paragon</strong> tier, which is again more or less as in 4e - the characters are clearly superhuman, but they're still recognisable. They're Aragorn, or Lancelot, or the like.</p><p></p><p>Levels 26-30 (or 35, whatever) is the <strong>Epic</strong> tier. Characters here are essentially demigods, the best of the best, and do six impossible things before breakfast. They're Leonidas, or Achillies, or Gandalf.</p><p></p><p><strong>But...</strong></p><p></p><p>For the Starter Set, replace the mundane tier with a <strong>Beginner</strong> tier, where characters are much the same (they have the same lower level of complexity, the reduced number of powers, and so on), but they're much more resilient (they have a lot more hit points, when knocked unconscious make 5 saves before death, have extra uses of second wind, or whatever).</p><p></p><p>This effectively allows new players to play the same game as the more experienced players, and it allows them to jump in at 1st level just the same, while avoiding the high lethality of pre-4e low level play (which was surely a turn-off for some players - losing your wizard in the first round of your first combat before even getting to act must suck!). And then, once they've learned the game and are ready, they can step up to the Heroic tier and move seamlessly to the harder difficulty level.</p><p></p><p>(Essentially, then, playing at the Beginner tier is like playing at the Easy difficulty setting in a video game.)</p><p></p><p><strong>Oh, and one more thing...</strong></p><p></p><p>It would be extremely beneficial if the game would include easy rules for quickly jumping in at the "first" level in each of the tiers - basically, it should be just as valid to start the campaign at the Paragon tier as it is at level 1.</p><p></p><p>And, indeed, it would be good if they built in an E6-like model, where at levels 6, 16 and 26 you can choose <em>not</em> to move up to the next tier, but instead continue playing at the same tier indefinitely.</p></blockquote><p></p>
[QUOTE="delericho, post: 5845379, member: 22424"] For the standard game, I would suggest the following: Levels 1-5 are the, um, [b]mundane[/b] tier: characters are basically just town guards, apprentice mages, low-rent thugs, and the like. Levels 6-15 are the [b]heroic[/b] tier, which is more or less as understood from 4e - the characters are "a cut above", but still distinctly human. They're the Black Company, or the Three Musketeers, or whatever. Levels 16-25 are the [b]paragon[/b] tier, which is again more or less as in 4e - the characters are clearly superhuman, but they're still recognisable. They're Aragorn, or Lancelot, or the like. Levels 26-30 (or 35, whatever) is the [b]Epic[/b] tier. Characters here are essentially demigods, the best of the best, and do six impossible things before breakfast. They're Leonidas, or Achillies, or Gandalf. [b]But...[/b] For the Starter Set, replace the mundane tier with a [b]Beginner[/b] tier, where characters are much the same (they have the same lower level of complexity, the reduced number of powers, and so on), but they're much more resilient (they have a lot more hit points, when knocked unconscious make 5 saves before death, have extra uses of second wind, or whatever). This effectively allows new players to play the same game as the more experienced players, and it allows them to jump in at 1st level just the same, while avoiding the high lethality of pre-4e low level play (which was surely a turn-off for some players - losing your wizard in the first round of your first combat before even getting to act must suck!). And then, once they've learned the game and are ready, they can step up to the Heroic tier and move seamlessly to the harder difficulty level. (Essentially, then, playing at the Beginner tier is like playing at the Easy difficulty setting in a video game.) [b]Oh, and one more thing...[/b] It would be extremely beneficial if the game would include easy rules for quickly jumping in at the "first" level in each of the tiers - basically, it should be just as valid to start the campaign at the Paragon tier as it is at level 1. And, indeed, it would be good if they built in an E6-like model, where at levels 6, 16 and 26 you can choose [i]not[/i] to move up to the next tier, but instead continue playing at the same tier indefinitely. [/QUOTE]
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