Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Reach and AoO's: Cross, or Square?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pax" data-source="post: 483353" data-attributes="member: 6875"><p>Here's an alternate way to handle that:</p><p></p><p>Give the target the equivalent of a Cover Bounis to AC, based on what fraction of the square they occupy is NOT directly threatened, or affected by the spell.</p><p></p><p>So if you are in a square that is 33% "threatened", you have roughly 2/3 "cover" from the attack.</p><p></p><p>This works against spells as well, because there is a reflex save bonus involved (for other save types, you can rule that being touched at ALL brings the full effects, so physical location is irrelevant for Fortitude or Will save spells).</p><p></p><p>You just have to pre-plan which squares ont eh edge of a given radius effect have what % effected, the inverse of which is their relative cover level.</p><p></p><p>If the subject actually HAS cover, simply ADD the fractions together ... so someone with 1/3 cover, in a square only 1/3 affected by a spell of threatened by a weapon, essentially has FULL cover, and is not attackable / affectable by the spell or weapon in question.</p><p></p><p>Note that this works as well for people too CLOSE, on a diagonal, to a reach weapon as well.</p><p></p><p>...</p><p></p><p>However, I think this adds another, potentially unneccessary, level of complexity. But IMO, it'd be the simplest, cleanest way to handle "I can reach PART of the square but not ALL of it" questions; applied equally to edges of radial (and possibly other, like CONE area) SPELLS, and to radial issues of REACH WEAPONS ... most players should at least agree it's FAIR.</p></blockquote><p></p>
[QUOTE="Pax, post: 483353, member: 6875"] Here's an alternate way to handle that: Give the target the equivalent of a Cover Bounis to AC, based on what fraction of the square they occupy is NOT directly threatened, or affected by the spell. So if you are in a square that is 33% "threatened", you have roughly 2/3 "cover" from the attack. This works against spells as well, because there is a reflex save bonus involved (for other save types, you can rule that being touched at ALL brings the full effects, so physical location is irrelevant for Fortitude or Will save spells). You just have to pre-plan which squares ont eh edge of a given radius effect have what % effected, the inverse of which is their relative cover level. If the subject actually HAS cover, simply ADD the fractions together ... so someone with 1/3 cover, in a square only 1/3 affected by a spell of threatened by a weapon, essentially has FULL cover, and is not attackable / affectable by the spell or weapon in question. Note that this works as well for people too CLOSE, on a diagonal, to a reach weapon as well. ... However, I think this adds another, potentially unneccessary, level of complexity. But IMO, it'd be the simplest, cleanest way to handle "I can reach PART of the square but not ALL of it" questions; applied equally to edges of radial (and possibly other, like CONE area) SPELLS, and to radial issues of REACH WEAPONS ... most players should at least agree it's FAIR. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Reach and AoO's: Cross, or Square?
Top