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General Tabletop Discussion
*Pathfinder & Starfinder
Reach and AoO's: Cross, or Square?
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<blockquote data-quote="Negative Zero" data-source="post: 485247" data-attributes="member: 3794"><p>i agree that squares are easier, but in actuality, you're not really zigzagging at all. if you want to move in a straight line you can and always do, as long as the path from the starting point to the ending point, is unobstructed. the fact that you must plot your distance with the grid, doesn't change the fact that you've moved in a straight line. the grid only keeps you from moving more distance than you're allowed to.</p><p></p><p>assuming a grid and </p><p>"S" = start, and </p><p>+ = open space, and</p><p>"E" = end,  and </p><p>">" and "v" = movement, </p><p>if you move:</p><p></p><p>S>>v++++</p><p>+++>>v++</p><p>+++++>>E</p><p></p><p>you can still draw a straight line from your stat to your end points, unless there's a barrier. while you use the grid and the miniature to calculate the distance, the actual <em>character</em> doesn't have to move that way. she moves in the straight diagonal line between S and E, covering the same distance. </p><p></p><p>the point of the grid is to keep the amount of movement equal, consistent and fair. not to force the character to move only "within the lines."</p><p></p><p>*sigh* now on to the silly stuff, coz where's the fun if there's no silly stuff ... or maybe i'm just really antagonistic today ... i mean more than usual <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin    :D"  data-smilie="8"data-shortname=":D" />:</p><p>    </p><p></p><p>if you recall, i never supposed that: "gamers love rolling dice <strong>to the exclusion of all else.</strong>" that little (emboldened) addition was all yours, and also changes my statement. it <em>is</em> in fact possible to like rolling dice in addition to liking other things, y'know like roleplaying and such. so yeah, your answer was not appropriate as a correct response to my question. sorry but you fail this portion of the exam. please turn to the next page and ... good luck.</p><p></p><p>~NegZ</p></blockquote><p></p>
[QUOTE="Negative Zero, post: 485247, member: 3794"] i agree that squares are easier, but in actuality, you're not really zigzagging at all. if you want to move in a straight line you can and always do, as long as the path from the starting point to the ending point, is unobstructed. the fact that you must plot your distance with the grid, doesn't change the fact that you've moved in a straight line. the grid only keeps you from moving more distance than you're allowed to. assuming a grid and "S" = start, and + = open space, and "E" = end, and ">" and "v" = movement, if you move: S>>v++++ +++>>v++ +++++>>E you can still draw a straight line from your stat to your end points, unless there's a barrier. while you use the grid and the miniature to calculate the distance, the actual [i]character[/i] doesn't have to move that way. she moves in the straight diagonal line between S and E, covering the same distance. the point of the grid is to keep the amount of movement equal, consistent and fair. not to force the character to move only "within the lines." *sigh* now on to the silly stuff, coz where's the fun if there's no silly stuff ... or maybe i'm just really antagonistic today ... i mean more than usual :D: if you recall, i never supposed that: "gamers love rolling dice [b]to the exclusion of all else.[/b]" that little (emboldened) addition was all yours, and also changes my statement. it [i]is[/i] in fact possible to like rolling dice in addition to liking other things, y'know like roleplaying and such. so yeah, your answer was not appropriate as a correct response to my question. sorry but you fail this portion of the exam. please turn to the next page and ... good luck. ~NegZ [/QUOTE]
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Reach and AoO's: Cross, or Square?
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