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Reach Attacks
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<blockquote data-quote="Hypersmurf" data-source="post: 36883" data-attributes="member: 1656"><p><strong>Re: Re: Re: Reach Attacks</strong></p><p></p><p></p><p></p><p>Wow, Disarm wackiness!</p><p></p><p>Al and Bob, first level fighters, are fighting ten feet apart - Al's spiked chain vs Bob's longsword.</p><p></p><p>Al attempts to disarm Bob (attack A1). This provokes an AoO from Bob, who can only attempt to disarm or sunder - he chooses to attempt a Disarm (B1). This in turn provokes an AoO from Al, who also chooses to Disarm (A2). Bob can only take one AoO against Al per round, so they make opposed attack rolls - Bob wins, is not disarmed, and immediately reacts with a disarm attempt of his own - which fails.</p><p></p><p>The consequences of the AoO A2 are now resolved, so we start on B1. Al successfully defeats Bob's disarm attempt (that Spiked Chain +2 disarm bonus sure comes in handy!), and immediately reacts with a disarm attempt - unfortunately, unsuccessful.</p><p></p><p>With B1 now resolved, the initial action, A1, finally takes place. Al's d20 betrays him once more, and leaves him open to a reactive disarm attempt from Bob. Which, naturally, fails.</p><p></p><p>Now it's Bob's action - he takes a 5' step forward and tries to disarm Al. He fails, and Al reacts in the traditional fashion.</p><p></p><p>Woo! Eight opposed disarm checks, with no <em>haste</em>, no Combat Reflexes, and no iterative attacks! Cool <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>This is what happens when people fail to notice locked gauntlets...</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 36883, member: 1656"] [b]Re: Re: Re: Reach Attacks[/b] Wow, Disarm wackiness! Al and Bob, first level fighters, are fighting ten feet apart - Al's spiked chain vs Bob's longsword. Al attempts to disarm Bob (attack A1). This provokes an AoO from Bob, who can only attempt to disarm or sunder - he chooses to attempt a Disarm (B1). This in turn provokes an AoO from Al, who also chooses to Disarm (A2). Bob can only take one AoO against Al per round, so they make opposed attack rolls - Bob wins, is not disarmed, and immediately reacts with a disarm attempt of his own - which fails. The consequences of the AoO A2 are now resolved, so we start on B1. Al successfully defeats Bob's disarm attempt (that Spiked Chain +2 disarm bonus sure comes in handy!), and immediately reacts with a disarm attempt - unfortunately, unsuccessful. With B1 now resolved, the initial action, A1, finally takes place. Al's d20 betrays him once more, and leaves him open to a reactive disarm attempt from Bob. Which, naturally, fails. Now it's Bob's action - he takes a 5' step forward and tries to disarm Al. He fails, and Al reacts in the traditional fashion. Woo! Eight opposed disarm checks, with no [i]haste[/i], no Combat Reflexes, and no iterative attacks! Cool :) This is what happens when people fail to notice locked gauntlets... -Hyp. [/QUOTE]
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