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General Tabletop Discussion
*Pathfinder & Starfinder
reach weapon tactics...
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<blockquote data-quote="SnowDog" data-source="post: 822407" data-attributes="member: 2225"><p><strong>Obstacles</strong></p><p></p><p>When I played a generalist fighter for a while, it was always fun to be in a situation where my reach weapons could come into play.</p><p></p><p>The situation I remember the most was using the weapon to reach over an obstacle. The enemy had to walk around the obstacle to reach my character, and he had a great time dancing around the obstacle and attacking over it (I think it was a fire pit).</p><p></p><p>Of course, any time your fighter is being too much of a pain because of reach, your enemy is likely to just decide to ignore you and attack a softer target (that mage with AC 13 is probably a nice target). There's almost always a time when you end up dropping the glaive and pulling out shield+sword, to defend your friends' lives.</p><p></p><p>Core rules-wise, Mobility, Spring Attack, Tumble, and Combat Reflexes should be your best friends. Get to the point where you're just super-mobile on the battlefield. Sure, every once in a while you'll get AoO'd but it's not going to be a deal-breaker. You'll cause a lot more heartache than you'll suffer.</p><p></p><p>And, for the times when you need to fight more traditionally, get quickdraw so you aren't wasting any time pulling out weapons. And don't get too attached to your reach weapons -- if you're like me, you'll leave them behind on the ground more than once in your life <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p></blockquote><p></p>
[QUOTE="SnowDog, post: 822407, member: 2225"] [b]Obstacles[/b] When I played a generalist fighter for a while, it was always fun to be in a situation where my reach weapons could come into play. The situation I remember the most was using the weapon to reach over an obstacle. The enemy had to walk around the obstacle to reach my character, and he had a great time dancing around the obstacle and attacking over it (I think it was a fire pit). Of course, any time your fighter is being too much of a pain because of reach, your enemy is likely to just decide to ignore you and attack a softer target (that mage with AC 13 is probably a nice target). There's almost always a time when you end up dropping the glaive and pulling out shield+sword, to defend your friends' lives. Core rules-wise, Mobility, Spring Attack, Tumble, and Combat Reflexes should be your best friends. Get to the point where you're just super-mobile on the battlefield. Sure, every once in a while you'll get AoO'd but it's not going to be a deal-breaker. You'll cause a lot more heartache than you'll suffer. And, for the times when you need to fight more traditionally, get quickdraw so you aren't wasting any time pulling out weapons. And don't get too attached to your reach weapons -- if you're like me, you'll leave them behind on the ground more than once in your life :). [/QUOTE]
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