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Reach weapons against adjacent foes
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<blockquote data-quote="Pax" data-source="post: 442673" data-attributes="member: 6875"><p>A reach weapon can strike foes 10 feet away ... and <strong>ONLY</strong> foes 10 feet away. "Adjacent" refers to teh use of miniatures of other markers, on a big grid used to track relative positions (many groups use special "battle mats", which can be marked on (with special markers/pens) and erased repeatedly. Thus, the GM can draw terrain directly onto the map; the Wizard who just cast a Wall of Fire can -draw- a line to represent the wall, with little arrows pointing towards the "hot" side; with a ruler and a peice of string, your Druid can show EXACTLY where her Entangle spell is in effect. And so on.</p><p></p><p>Each square on such a grid is 5'. Therefor, enemies in sauares or "spaces on the board" that are adjacent to YOUR square, you cannot attack with a normal reach weapon.</p><p></p><p></p><p></p><p>The rightmost, presuming the o's denote threatened squares. Picture a grid, like graph paper; your PC occupies the centermost x; each character in yoru diagrams is another square in the grid, or "space on the board".</p><p></p><p>Your own space, and any space NEXT to that space -- including diagonally -- is where your Reach weapon cannot strike. THAT is why hte second diagram, on the right, is the correct one.</p><p></p><p>Of course, one can always simply make a 5' adjustment away from the enemy, and then make your attack (since s/he/it is now 10' away).</p><p></p><p>Or, just get a Reach weapon that -can- attack adjacent enemies (Spiked Chain in the PHB; the Duom in S&F). The Duom is actually rather nifty; the first time you get someone 5' away from you with it, you give YOURSELF flanking ... but it takes an exotic WP to learn.</p></blockquote><p></p>
[QUOTE="Pax, post: 442673, member: 6875"] A reach weapon can strike foes 10 feet away ... and [b]ONLY[/b] foes 10 feet away. "Adjacent" refers to teh use of miniatures of other markers, on a big grid used to track relative positions (many groups use special "battle mats", which can be marked on (with special markers/pens) and erased repeatedly. Thus, the GM can draw terrain directly onto the map; the Wizard who just cast a Wall of Fire can -draw- a line to represent the wall, with little arrows pointing towards the "hot" side; with a ruler and a peice of string, your Druid can show EXACTLY where her Entangle spell is in effect. And so on. Each square on such a grid is 5'. Therefor, enemies in sauares or "spaces on the board" that are adjacent to YOUR square, you cannot attack with a normal reach weapon. The rightmost, presuming the o's denote threatened squares. Picture a grid, like graph paper; your PC occupies the centermost x; each character in yoru diagrams is another square in the grid, or "space on the board". Your own space, and any space NEXT to that space -- including diagonally -- is where your Reach weapon cannot strike. THAT is why hte second diagram, on the right, is the correct one. Of course, one can always simply make a 5' adjustment away from the enemy, and then make your attack (since s/he/it is now 10' away). Or, just get a Reach weapon that -can- attack adjacent enemies (Spiked Chain in the PHB; the Duom in S&F). The Duom is actually rather nifty; the first time you get someone 5' away from you with it, you give YOURSELF flanking ... but it takes an exotic WP to learn. [/QUOTE]
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