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General Tabletop Discussion
*Pathfinder & Starfinder
Reach weapons and big creatures.
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<blockquote data-quote="Pax" data-source="post: 1666796" data-attributes="member: 6875"><p>Um, actually it's not a variant, it's the default rulein 3.5e ...</p><p></p><p></p><p> It's actually <em>easier</em>, and more <em>intuitive</em>, than theprior system ended up being for me. Now, if you want your half-ogre to wield what is, <em>for him</em>,a two-handed sword, you don't have to get a "huge greatsword" (which sounds too big for a size Large wielder) ... you just get a <em>large</em> greatsword, up the damage accordingly, and you're done.</p><p></p><p> Halflings can be built around wielding a rapier, if you want a halfling swashbuckler ... it'll just be a <em>small</em> rapier.</p><p></p><p> If you want a storm giant wielding a rapier ... great, go for it: it's a huge rapier!</p><p></p><p></p><p> And how does that make it harder on them? Only the GM can do that; if he doesn't <strong>place</strong> small weapons, it's <em>his</em> fault. Not the rules' fault.</p><p></p><p></p><p> What roll? There's no <em>roll</em> for weapon size - it's purely GM choice. If your GM wants to use dice rather than judicious placement, again, that's the GM's choice - not the dictate of the rules.</p><p></p><p></p><p> *grin* I started playing with the old red-box Basic set, and swiftly moved into First Edition AD&D. I got the 2E Player's Handbook the moment it came out; I got the Skills and Powers (etc) "v2.5" rules when THEY came out. I got Third Edition the moment it was released, and did the same with the revision.</p><p></p><p> So I've "re-learned" the rules no less than <strong>five</strong> times - which means I've learned the rules <em>six</em> times, if you include my initial foray into D&D.</p><p></p><p></p><p> Been there, done that, managed to make a shockingly smooth transition from 3.0 to 3.5 for my epic arena game.</p><p></p><p></p><p> Always just double your natural reach. A longspear built for an ogre is as good <em>for the ogre</em>, in proportion to it's size and reach, as a longspear built for a human is when wielded <em>by</em> that human. And, what's more, it does commensurately more damage.</p><p></p><p> Trust me, that's a LOT simpler than the rules presented in the 3.0 book <em>Savage Species</em> (which had a whole SLEW of calculations for <em>each</em> of reach, damage, weight, cost, weapon hitpoints, etc, etc, etc). Now, your GM can simply turn to the entry for Ogres in the MM, and decide "yeah, ogres with longspears, that'll be cool this time" - quick-look-up the damage of a "Large Longspear" (meaning, "Longspear built for size-Large wielders") in the PHB, double the Ogre's reach from 10' to 20' ... <em>and that's it</em>, no more math or calculations, he can just start the dice rolling and the blood flowing without any further fuss over the ogres' weapon(s).</p></blockquote><p></p>
[QUOTE="Pax, post: 1666796, member: 6875"] Um, actually it's not a variant, it's the default rulein 3.5e ... It's actually [i]easier[/i], and more [i]intuitive[/i], than theprior system ended up being for me. Now, if you want your half-ogre to wield what is, [i]for him[/i],a two-handed sword, you don't have to get a "huge greatsword" (which sounds too big for a size Large wielder) ... you just get a [i]large[/i] greatsword, up the damage accordingly, and you're done. Halflings can be built around wielding a rapier, if you want a halfling swashbuckler ... it'll just be a [i]small[/i] rapier. If you want a storm giant wielding a rapier ... great, go for it: it's a huge rapier! And how does that make it harder on them? Only the GM can do that; if he doesn't [b]place[/b] small weapons, it's [i]his[/i] fault. Not the rules' fault. What roll? There's no [i]roll[/i] for weapon size - it's purely GM choice. If your GM wants to use dice rather than judicious placement, again, that's the GM's choice - not the dictate of the rules. *grin* I started playing with the old red-box Basic set, and swiftly moved into First Edition AD&D. I got the 2E Player's Handbook the moment it came out; I got the Skills and Powers (etc) "v2.5" rules when THEY came out. I got Third Edition the moment it was released, and did the same with the revision. So I've "re-learned" the rules no less than [b]five[/b] times - which means I've learned the rules [i]six[/i] times, if you include my initial foray into D&D. Been there, done that, managed to make a shockingly smooth transition from 3.0 to 3.5 for my epic arena game. Always just double your natural reach. A longspear built for an ogre is as good [i]for the ogre[/i], in proportion to it's size and reach, as a longspear built for a human is when wielded [i]by[/i] that human. And, what's more, it does commensurately more damage. Trust me, that's a LOT simpler than the rules presented in the 3.0 book [i]Savage Species[/i] (which had a whole SLEW of calculations for [i]each[/i] of reach, damage, weight, cost, weapon hitpoints, etc, etc, etc). Now, your GM can simply turn to the entry for Ogres in the MM, and decide "yeah, ogres with longspears, that'll be cool this time" - quick-look-up the damage of a "Large Longspear" (meaning, "Longspear built for size-Large wielders") in the PHB, double the Ogre's reach from 10' to 20' ... [i]and that's it[/i], no more math or calculations, he can just start the dice rolling and the blood flowing without any further fuss over the ogres' weapon(s). [/QUOTE]
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