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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
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Reach weapons and big creatures.
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<blockquote data-quote="Pax" data-source="post: 1666829" data-attributes="member: 6875"><p>Nope.</p><p></p><p> The smith is going to measure the Halfling's arm length, relative height, a rough estimate of weight - and make him an appropriately-sized longsword. Without ever having seen a halfling before in his life.</p><p></p><p> Seriously. You think the King's eight-year-old son <strong>doesn't</strong> have a full suit of honest-to-goodness (if lighter-weight than usual) Full Plate Armor, and his own perfectly-sized-for-him longsword? And trust me, stuff for a human eight-year-old is <em>about</em> the right size for a (maybe tallish) halfling.</p><p></p><p> Yep, that's right, thehalfling goes to the smith and buys what amounts to a medieval "kid's meal" in terms of weapon and armor. Probably pays more than normal, since it involves "finer work than I'm used to, m'Lord", and whatnot.</p><p></p><p> And ... really now, ifyou were a reasonably-wealthy D&D king, and your packof sons (rangingin age form, say, eight to thirteen) wanted armor ... in that sort of a dangerous world, why WOULDN'T you spring for, oh ... a <em>+1 mithril shirt of heavy fortification</em> for each of them? (great anti-assassin defense, that). For only 37,100gp, they're worth ten times their weight in <strong>platinum</strong> for the safety they provide your wee laddies - and the kids get to strut around in <strong>real armor</strong>, too!</p><p></p><p> Then, you head over to the weaponsmith and order swords made for each of them ... <em>+1 merciful longswords[/b], even! You just make sure hte <em>Merciful</em> ability is "on", and <strong>don't tell the kids what the command word is</strong>. Poof, no more worrying about the two hotheads killing each other (just beating each other senseless). And heck, those'd make GREAT <strong>practise</strong> weapons for their lessons with the Master of Arms, too!</em></p><p><em></em></p><p><em> The oldest of your sons (and, in most D&D worlds, daughters as well), those say twelve and up, likely also have <strong>real</strong>, honest-to-Pelor <strong>lethal</strong> arms, kept under lock and key in the royal Armory, in the event of a war or the like. Depending on how grown those kids are, those weapons <strong>to</strong> might qualify as being "small weapons"; after all, a male Gnome averages three-foot-five; plentyof twelve and thirteen year old boys aren't more than an inch or two over four feet tall, which is only a half-dozen-ish inches taller than the Gnomes.</em></p><p><em></em></p><p><em> So - even in an <strong>exclusively</strong>-human, "never seen a gnome, dwarf, elf, halfling, or ANYthing but a human before" kingdom, there will be SOME weapons sized appropriately for Small characters.</em></p><p><em></em></p><p><em> Or for that matter, for someone who wants toplay a twelve-year-old human street-urchin type rogue. *shrug*</em></p></blockquote><p></p>
[QUOTE="Pax, post: 1666829, member: 6875"] Nope. The smith is going to measure the Halfling's arm length, relative height, a rough estimate of weight - and make him an appropriately-sized longsword. Without ever having seen a halfling before in his life. Seriously. You think the King's eight-year-old son [b]doesn't[/b] have a full suit of honest-to-goodness (if lighter-weight than usual) Full Plate Armor, and his own perfectly-sized-for-him longsword? And trust me, stuff for a human eight-year-old is [i]about[/i] the right size for a (maybe tallish) halfling. Yep, that's right, thehalfling goes to the smith and buys what amounts to a medieval "kid's meal" in terms of weapon and armor. Probably pays more than normal, since it involves "finer work than I'm used to, m'Lord", and whatnot. And ... really now, ifyou were a reasonably-wealthy D&D king, and your packof sons (rangingin age form, say, eight to thirteen) wanted armor ... in that sort of a dangerous world, why WOULDN'T you spring for, oh ... a [i]+1 mithril shirt of heavy fortification[/i] for each of them? (great anti-assassin defense, that). For only 37,100gp, they're worth ten times their weight in [b]platinum[/b] for the safety they provide your wee laddies - and the kids get to strut around in [b]real armor[/b], too! Then, you head over to the weaponsmith and order swords made for each of them ... [i]+1 merciful longswords[/b], even! You just make sure hte [i]Merciful[/i] ability is "on", and [b]don't tell the kids what the command word is[/b]. Poof, no more worrying about the two hotheads killing each other (just beating each other senseless). And heck, those'd make GREAT [b]practise[/b] weapons for their lessons with the Master of Arms, too! The oldest of your sons (and, in most D&D worlds, daughters as well), those say twelve and up, likely also have [b]real[/b], honest-to-Pelor [b]lethal[/b] arms, kept under lock and key in the royal Armory, in the event of a war or the like. Depending on how grown those kids are, those weapons [b]to[/b] might qualify as being "small weapons"; after all, a male Gnome averages three-foot-five; plentyof twelve and thirteen year old boys aren't more than an inch or two over four feet tall, which is only a half-dozen-ish inches taller than the Gnomes. So - even in an [b]exclusively[/b]-human, "never seen a gnome, dwarf, elf, halfling, or ANYthing but a human before" kingdom, there will be SOME weapons sized appropriately for Small characters. Or for that matter, for someone who wants toplay a twelve-year-old human street-urchin type rogue. *shrug*[/i] [/QUOTE]
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