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General Tabletop Discussion
*Pathfinder & Starfinder
Reach Weapons, Monks, Whirlwind Attack
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<blockquote data-quote="FrankTrollman" data-source="post: 1173120" data-attributes="member: 14225"><p>When you have a reach weapon and monk unarmed attacks - you threaten at both 5' and 10'. So what? </p><p></p><p>This is still massively inferior to just having a Spiked Chain. It does the same thing with only one feat invested instead of all these funky class levels. Further, 3.5 Whirlwind is craptastic, as it does not cumulate with Cleave, Improved Trip, Haste, or even Combat Reflexes. Those other abilities will consistently give you more attacks than Whirlwind will - and they all cumulate with each other. There's no reason to have Whirlwind - so the fact that this "combo" would in fact work with it is irrelevent.</p><p></p><p>Now, why on earth would you be a Monk/Fighter/Wizard/Eldritch Knight? That's just dumb.</p><p></p><p>You are looking at being a 20th level character with a BAB of 16 and a caster level of 15 - which means that you are going to fight like a creature so low level that 4 of them would be required to be an even match for <em>one</em> of the members of your party - and cast spells like someone weaker than that. You'll never be able to penetrate the SR of any hardcore enemies you face, and your close combat skills won't be enough to fit in a ziplock bag.</p><p></p><p>This character is trying to do a lot of stuff and failing miserably in all of it - Fighter/Wizards <em>should</em> be a viable archetype, but even with the Eldritch Knight they just aren't.</p><p></p><p>If you want to hit things and cast spells so much, just be a Cleric and take EWP: Spiked Chain.</p><p></p><p>-Frank</p></blockquote><p></p>
[QUOTE="FrankTrollman, post: 1173120, member: 14225"] When you have a reach weapon and monk unarmed attacks - you threaten at both 5' and 10'. So what? This is still massively inferior to just having a Spiked Chain. It does the same thing with only one feat invested instead of all these funky class levels. Further, 3.5 Whirlwind is craptastic, as it does not cumulate with Cleave, Improved Trip, Haste, or even Combat Reflexes. Those other abilities will consistently give you more attacks than Whirlwind will - and they all cumulate with each other. There's no reason to have Whirlwind - so the fact that this "combo" would in fact work with it is irrelevent. Now, why on earth would you be a Monk/Fighter/Wizard/Eldritch Knight? That's just dumb. You are looking at being a 20th level character with a BAB of 16 and a caster level of 15 - which means that you are going to fight like a creature so low level that 4 of them would be required to be an even match for [i]one[/i] of the members of your party - and cast spells like someone weaker than that. You'll never be able to penetrate the SR of any hardcore enemies you face, and your close combat skills won't be enough to fit in a ziplock bag. This character is trying to do a lot of stuff and failing miserably in all of it - Fighter/Wizards [i]should[/i] be a viable archetype, but even with the Eldritch Knight they just aren't. If you want to hit things and cast spells so much, just be a Cleric and take EWP: Spiked Chain. -Frank [/QUOTE]
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Reach Weapons, Monks, Whirlwind Attack
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