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Reach weapons: what's the drawback?
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<blockquote data-quote="Mouseferatu" data-source="post: 6493341" data-attributes="member: 1288"><p>I think this is mostly another "white room" concern that won't come up too terribly often. Why? Because the character's opponent has to:</p><p></p><p>1) Not have reach (which means almost anything larger than Medium is out);</p><p></p><p>2) Not have a ranged attack of any kind;</p><p></p><p>3) Be alone (as [MENTION=5435]fuindordm[/MENTION] pointed out).</p><p></p><p><em>And</em>, if all those circumstances are met, you still have to be on a battlefield that allows for constant retreat, and the enemy has to have a solid reason for continuing to come at you rather than go for one of the other PCs.</p><p></p><p>Will it come up? Sure, it'll happen. That's why it costs two feats to do it. But it won't be common enough in most campaigns to be game-breaking.</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 6493341, member: 1288"] I think this is mostly another "white room" concern that won't come up too terribly often. Why? Because the character's opponent has to: 1) Not have reach (which means almost anything larger than Medium is out); 2) Not have a ranged attack of any kind; 3) Be alone (as [MENTION=5435]fuindordm[/MENTION] pointed out). [I]And[/I], if all those circumstances are met, you still have to be on a battlefield that allows for constant retreat, and the enemy has to have a solid reason for continuing to come at you rather than go for one of the other PCs. Will it come up? Sure, it'll happen. That's why it costs two feats to do it. But it won't be common enough in most campaigns to be game-breaking. [/QUOTE]
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Reach weapons: what's the drawback?
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