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General Tabletop Discussion
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Reach weapons: what's the drawback?
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<blockquote data-quote="professorDM" data-source="post: 6493456" data-attributes="member: 6780044"><p>I don't think feats break the game; I understand if a DM doesn't want to use them, but on the whole I think such wet blankets kill what ought to be a fun, flexible game.</p><p></p><p>I also don't think polearm master + sentinel breaks anything. As Mouseferatu points out, it's advantages are situationally limited. And on top of this, we're talking about a 4th or 8th level character who has foregone two chances to increase his stats for this ability (and such investment should be advantageous).</p><p></p><p>As for polearms themselves, I do think there oughta be something in the PHB that limits them in close quarters combat. (If there is, I haven't seen it.) Obviously, a DM worth anything is going to limit the efficiency of a polearm used against an opponent who has closed in, but it doesn't seem too difficult to make this point more obvious: sure, someone closing in is going to take an AoO jab initially, but after that the polearm user is going to be at an extreme disadvantage; it's going to be really, really hard, with a 10' glaive, to hit a goblin who insists on standing on your toes. </p><p></p><p>For players attacking with a polearm an opponent who's within 5', I'd say you can have a clean 1d4+mods butt strike, but if you want to hit it with armed end of your pole, you'll be attacking with disadvantage.</p><p></p><p>Used efficiently, however, it can be a great resource for an intelligent party.</p></blockquote><p></p>
[QUOTE="professorDM, post: 6493456, member: 6780044"] I don't think feats break the game; I understand if a DM doesn't want to use them, but on the whole I think such wet blankets kill what ought to be a fun, flexible game. I also don't think polearm master + sentinel breaks anything. As Mouseferatu points out, it's advantages are situationally limited. And on top of this, we're talking about a 4th or 8th level character who has foregone two chances to increase his stats for this ability (and such investment should be advantageous). As for polearms themselves, I do think there oughta be something in the PHB that limits them in close quarters combat. (If there is, I haven't seen it.) Obviously, a DM worth anything is going to limit the efficiency of a polearm used against an opponent who has closed in, but it doesn't seem too difficult to make this point more obvious: sure, someone closing in is going to take an AoO jab initially, but after that the polearm user is going to be at an extreme disadvantage; it's going to be really, really hard, with a 10' glaive, to hit a goblin who insists on standing on your toes. For players attacking with a polearm an opponent who's within 5', I'd say you can have a clean 1d4+mods butt strike, but if you want to hit it with armed end of your pole, you'll be attacking with disadvantage. Used efficiently, however, it can be a great resource for an intelligent party. [/QUOTE]
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Reach weapons: what's the drawback?
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