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General Tabletop Discussion
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Reach weapons: what's the drawback?
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<blockquote data-quote="Diamabel" data-source="post: 6493543" data-attributes="member: 6788929"><p>I would have to disagree with this. While something like a 12'-18' pike is going to suffer(to the point of being unuseable) at close range, a 5-7' glaive, halberd or quarterstaff has no such drawback, and is extremely effective at close range. 10' reach does not necessarily denote a 10' length of weapon. Real historic pole hammers, halberds and glaives tended towards the 5'-7' length, but still most certainly offer more effective range than a sword, mace, or similar weapon.</p><p></p><p>"A DM worth anything" is an awfully bold statement to make.</p><p></p><p>The real imbalance (in the context of 5th edition), IMO, is not that polearm weapons get better through a feat, but that other weapon types (save crossbow master and great weapon master) lack their own feats to keep them competitive.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="Diamabel, post: 6493543, member: 6788929"] I would have to disagree with this. While something like a 12'-18' pike is going to suffer(to the point of being unuseable) at close range, a 5-7' glaive, halberd or quarterstaff has no such drawback, and is extremely effective at close range. 10' reach does not necessarily denote a 10' length of weapon. Real historic pole hammers, halberds and glaives tended towards the 5'-7' length, but still most certainly offer more effective range than a sword, mace, or similar weapon. "A DM worth anything" is an awfully bold statement to make. The real imbalance (in the context of 5th edition), IMO, is not that polearm weapons get better through a feat, but that other weapon types (save crossbow master and great weapon master) lack their own feats to keep them competitive. Cheers! [/QUOTE]
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Reach weapons: what's the drawback?
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