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General Tabletop Discussion
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Reach weapons: what's the drawback?
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<blockquote data-quote="keterys" data-source="post: 6493979" data-attributes="member: 43019"><p>The primary problem I've seen with any polearm tricks is the initiative system. No matter how much you try and move into a particular tactical position, when people move past you (because they _need_ to in order to attack anything), or others stagger formation so your overlap trick doesn't work...</p><p></p><p>That and it eating your reaction, though that only applies to so many characters.</p><p></p><p>Like the 6 polearm NPC trick works very differently if the 6 NPCs are spread over the initiative chart or have the exact same initiative.</p></blockquote><p></p>
[QUOTE="keterys, post: 6493979, member: 43019"] The primary problem I've seen with any polearm tricks is the initiative system. No matter how much you try and move into a particular tactical position, when people move past you (because they _need_ to in order to attack anything), or others stagger formation so your overlap trick doesn't work... That and it eating your reaction, though that only applies to so many characters. Like the 6 polearm NPC trick works very differently if the 6 NPCs are spread over the initiative chart or have the exact same initiative. [/QUOTE]
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Community
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Reach weapons: what's the drawback?
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