aco175
Legend
My first party in 4E is going to reach paragon, the other group died and one is stalled, but whatever, my point is that I have a few questions.
I seems like in 4e everyone needs/gets a path. I recall some stuff on advancing without a path, but all of that looked lame compared to any path. How important is a path for each character to take?
Second, as the DM, should I tell/foreshadow some of the stuff they should encounter to help them choose paths that may be better in game terms? The opposite is that I base encounters on what they choose as paths and tailor the levels around what the players want. This will be best, but I do not have the time to do this for every level and use modules a lot.
Are there paths that relate across classes that the party may want to look at which would tie them together better. Is there a path for rogues called Dread Pirate Roberts, and a fighter called Brute Pirate, the warlock Ninja Pirate, and so on?
I'm sure some more will pop up as I form what paragon will look like. Thank you
I seems like in 4e everyone needs/gets a path. I recall some stuff on advancing without a path, but all of that looked lame compared to any path. How important is a path for each character to take?
Second, as the DM, should I tell/foreshadow some of the stuff they should encounter to help them choose paths that may be better in game terms? The opposite is that I base encounters on what they choose as paths and tailor the levels around what the players want. This will be best, but I do not have the time to do this for every level and use modules a lot.
Are there paths that relate across classes that the party may want to look at which would tie them together better. Is there a path for rogues called Dread Pirate Roberts, and a fighter called Brute Pirate, the warlock Ninja Pirate, and so on?
I'm sure some more will pop up as I form what paragon will look like. Thank you