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reaching paragon and taking a path
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<blockquote data-quote="Mesh Hong" data-source="post: 5016501" data-attributes="member: 73463"><p>Paragon Paths and Epic Destinies are a very important defining aspect of every PC, and for me are one of the best features of 4e.</p><p> </p><p>However they can cause a few issues if you are not ready for them. Mainly in the big jump in power when entering the new tier, some paths grant powers that radically change the game and have a major impact on encounter design (in my game I just wasn't prepared for Certain Justice).</p><p> </p><p>With this in mind, and also for character reasons it is important and helpful to discuss what paragon path (or epic destiny) each character is going to take at least 1 level before time, (possibly 2 to 3 for epic destiny) so that you can familiarise yourself with the powers it grants and also try to weave a justification into the plot.</p><p> </p><p>Some paragon paths and epic destinies are easier to weave in that others, that is why you may need a level or two's advance warning to make the transition.</p><p> </p><p>In my group (6 PCs) no-one had a problem with chosing a paragon path, and now that they have just hit level 21 they all have their epic destinies sorted except for the Warlord. The choices for warlord are a little poor, as the two main options both imply that a warlord should be leading an army, which isn't really practical with an adventuring group. I have known about this for quite some time and I do have plans to rectify it, but plot reasons have forced me to wait until the end of their current adventure. All my other characters epic destinies are either natural progressions or have been sign posted and set up for many many levels so that they can become an important part of the story.</p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5016501, member: 73463"] Paragon Paths and Epic Destinies are a very important defining aspect of every PC, and for me are one of the best features of 4e. However they can cause a few issues if you are not ready for them. Mainly in the big jump in power when entering the new tier, some paths grant powers that radically change the game and have a major impact on encounter design (in my game I just wasn't prepared for Certain Justice). With this in mind, and also for character reasons it is important and helpful to discuss what paragon path (or epic destiny) each character is going to take at least 1 level before time, (possibly 2 to 3 for epic destiny) so that you can familiarise yourself with the powers it grants and also try to weave a justification into the plot. Some paragon paths and epic destinies are easier to weave in that others, that is why you may need a level or two's advance warning to make the transition. In my group (6 PCs) no-one had a problem with chosing a paragon path, and now that they have just hit level 21 they all have their epic destinies sorted except for the Warlord. The choices for warlord are a little poor, as the two main options both imply that a warlord should be leading an army, which isn't really practical with an adventuring group. I have known about this for quite some time and I do have plans to rectify it, but plot reasons have forced me to wait until the end of their current adventure. All my other characters epic destinies are either natural progressions or have been sign posted and set up for many many levels so that they can become an important part of the story. [/QUOTE]
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