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<blockquote data-quote="Klaus" data-source="post: 4029516" data-attributes="member: 607"><p>Here's how it should've happened by the rules:</p><p></p><p>1. Archer and Rogue are on opposite sides of the camp, with total concealment. Both ready actions based on "enemy notices party".</p><p></p><p>2. Party blows Move Silently check, sentry hears them. He is about to shout for his comrades (not a guaranteed way of rousing his party).</p><p></p><p>3. Readied actions go. Archer fires at sentry, Rogue blasts sleeping enemies. Enemies that take damage wake up (most probably without weapons or armor). Enemies that took no damage make Listen checks to be roused.</p><p></p><p>4. Sentry takes his free action to shout for help. Then (IMHO), he should've tosses his torch into the ground, blowing it out, and would've moved his speed into the woods, drawing his weapon of choice.</p><p></p><p>5. Initiative rolled for all involved. If NPCs go first, they can't target anyone, since they don't have line of sight against the PCs. So one of them takes time to put out the fire, while others draw weapons and components and holy symbols (move actions). Some cast buff spells, others take a second move action to spread out of camp.</p><p></p><p>6. Now everyone without darkvision must guess a square and has a 50% miss chance.</p></blockquote><p></p>
[QUOTE="Klaus, post: 4029516, member: 607"] Here's how it should've happened by the rules: 1. Archer and Rogue are on opposite sides of the camp, with total concealment. Both ready actions based on "enemy notices party". 2. Party blows Move Silently check, sentry hears them. He is about to shout for his comrades (not a guaranteed way of rousing his party). 3. Readied actions go. Archer fires at sentry, Rogue blasts sleeping enemies. Enemies that take damage wake up (most probably without weapons or armor). Enemies that took no damage make Listen checks to be roused. 4. Sentry takes his free action to shout for help. Then (IMHO), he should've tosses his torch into the ground, blowing it out, and would've moved his speed into the woods, drawing his weapon of choice. 5. Initiative rolled for all involved. If NPCs go first, they can't target anyone, since they don't have line of sight against the PCs. So one of them takes time to put out the fire, while others draw weapons and components and holy symbols (move actions). Some cast buff spells, others take a second move action to spread out of camp. 6. Now everyone without darkvision must guess a square and has a 50% miss chance. [/QUOTE]
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