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<blockquote data-quote="Shadai" data-source="post: 6721578" data-attributes="member: 6801949"><p>Really, the entire "Ready" system is a symptom of the greater problem - Initiative or how D&D determines Initiative.</p><p></p><p>More specifically, the way it punishes characters for rolling better than their opponents.</p><p></p><p>Regardless of how you determine initiative, either group or "classic" D&D, the end result is oftentimes the same. There are some situations that exist where it is more advantageous to roll <em>worse</em> then their opponents. This was what the "Delay" system was implemented to correct. In 5th we don't have the delay system. Instead we have a tweaked ready system that for the most part does the job but for a few very specific situations. If one is okay with that compromise those situations may not come up at all during a game session.</p><p></p><p>So an example would be the party setting up an ambush for some Orcs about to enter a room. The Wizard and the Fighter both roll better than the Orcs. The wizard using is action to ready a web spell as soon as he sees the first one enter the room. Perfectly fine. He retains his ability to cast a good spell in a surprise factor. The Fighter readies his action to attack the first one through the threshold. Again, excellent tactics.</p><p></p><p>This one plays out where the first Orc through the door gets webbed and the fighter gets... 1 attack.</p><p></p><p>Now compare that to the scenario where the wizard rolls better, the orcs roll next, and the fighter rolls third. Now the wizard gets the web off as the Orcs come in, and the Fighter gets his full attack action of 2 or more attacks. Basically the fighter is punished for a better roll which doesn't really make a lot of tactical sense. </p><p></p><p>Granted, the wizard has to pay for that advantage cause if a fly lands on him prior to the casting of the spell he'll have to pass a concentration check.... but if the players set the ambush right that should not be a problem. I'm sure someone will bring up "well if the fighter rolled to go after the enemies, he's about to be a piñata for the incoming bad guys. At least under the current system he gets an attack!". </p><p></p><p>And they'd be right, except the fact the one attack the fighter gets isn't going to drop any of them, and he's still going to be a piñata as its not like the Orcs are moving far into the room....</p><p></p><p>I agree that 'dems da rulz, but just sayin...</p></blockquote><p></p>
[QUOTE="Shadai, post: 6721578, member: 6801949"] Really, the entire "Ready" system is a symptom of the greater problem - Initiative or how D&D determines Initiative. More specifically, the way it punishes characters for rolling better than their opponents. Regardless of how you determine initiative, either group or "classic" D&D, the end result is oftentimes the same. There are some situations that exist where it is more advantageous to roll [I]worse[/i] then their opponents. This was what the "Delay" system was implemented to correct. In 5th we don't have the delay system. Instead we have a tweaked ready system that for the most part does the job but for a few very specific situations. If one is okay with that compromise those situations may not come up at all during a game session. So an example would be the party setting up an ambush for some Orcs about to enter a room. The Wizard and the Fighter both roll better than the Orcs. The wizard using is action to ready a web spell as soon as he sees the first one enter the room. Perfectly fine. He retains his ability to cast a good spell in a surprise factor. The Fighter readies his action to attack the first one through the threshold. Again, excellent tactics. This one plays out where the first Orc through the door gets webbed and the fighter gets... 1 attack. Now compare that to the scenario where the wizard rolls better, the orcs roll next, and the fighter rolls third. Now the wizard gets the web off as the Orcs come in, and the Fighter gets his full attack action of 2 or more attacks. Basically the fighter is punished for a better roll which doesn't really make a lot of tactical sense. Granted, the wizard has to pay for that advantage cause if a fly lands on him prior to the casting of the spell he'll have to pass a concentration check.... but if the players set the ambush right that should not be a problem. I'm sure someone will bring up "well if the fighter rolled to go after the enemies, he's about to be a piñata for the incoming bad guys. At least under the current system he gets an attack!". And they'd be right, except the fact the one attack the fighter gets isn't going to drop any of them, and he's still going to be a piñata as its not like the Orcs are moving far into the room.... I agree that 'dems da rulz, but just sayin... [/QUOTE]
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