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<blockquote data-quote="Randomthoughts" data-source="post: 7075475" data-attributes="member: 6681248"><p>I ran a 4e Dark Sun campaign many years ago, and found primal magic to be a wonderful addition. Here's what I recall on how I wrestled with the questions you have now: </p><p></p><p>-- Martial and Psionics were the most common, and therefore the "default" power source. </p><p></p><p>-- Arcane was the most reviled. I treated it very much like the Dark Side of the Force, and gave extra incentives to encourage its use, but really played up negative reactions.</p><p></p><p>-- I treated Primal like described in the DSCS with some twists to differentiate from the other power sources. You don't find it often in cities bc those are the bastions of SKs whose defiling practically "killed" or perverted the spirit world there.</p><p></p><p>In other words, I treated primal magic almost like chaos magic in that spirits may act in crazy and unexpected ways except when in the wild (where their presence is strongest but of course one may not survive out in the wilds of Dark Sun).</p><p></p><p>Primal users had a natural enmity against arcane users for obvious reasons. One PC was a wilden Druid who eventually became a defiler hunter of sorts.</p><p></p><p>In terms of social interactions, primal users were typically welcome in the wild, as described in the DSCS.</p><p></p><p>In cities, commoners' reactions ranged from ignorance (what did you just do), avoidance (I don't want to be seen with you) but typically wariness. Again, primal might not be common in cities but it's far from the loathing associated with the arcane.</p><p></p><p>Templars would typically see them as troublemakers who need to be watched. Of course, they would report them to their superiors bc they don't see primal users that often in the city. They are here for a reason....</p><p></p><p></p><p></p><p>Sent from my iPhone using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="Randomthoughts, post: 7075475, member: 6681248"] I ran a 4e Dark Sun campaign many years ago, and found primal magic to be a wonderful addition. Here's what I recall on how I wrestled with the questions you have now: -- Martial and Psionics were the most common, and therefore the "default" power source. -- Arcane was the most reviled. I treated it very much like the Dark Side of the Force, and gave extra incentives to encourage its use, but really played up negative reactions. -- I treated Primal like described in the DSCS with some twists to differentiate from the other power sources. You don't find it often in cities bc those are the bastions of SKs whose defiling practically "killed" or perverted the spirit world there. In other words, I treated primal magic almost like chaos magic in that spirits may act in crazy and unexpected ways except when in the wild (where their presence is strongest but of course one may not survive out in the wilds of Dark Sun). Primal users had a natural enmity against arcane users for obvious reasons. One PC was a wilden Druid who eventually became a defiler hunter of sorts. In terms of social interactions, primal users were typically welcome in the wild, as described in the DSCS. In cities, commoners' reactions ranged from ignorance (what did you just do), avoidance (I don't want to be seen with you) but typically wariness. Again, primal might not be common in cities but it's far from the loathing associated with the arcane. Templars would typically see them as troublemakers who need to be watched. Of course, they would report them to their superiors bc they don't see primal users that often in the city. They are here for a reason.... Sent from my iPhone using [url=http://r.tapatalk.com/byo?rid=93205]EN World mobile app[/url] [/QUOTE]
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